
Articles in Archive These articles made it to the front-page, and then gradually got pushed down to the archive. [ Submit Article ] [ View: Upcoming | Current ]
 |
Hi all - here’s what we are looking at for next ages changes. Please give feedback here. Race Avian -25% Attack Time [Was -30%] +66% Birth Rate [Was +50%] Ambush Immunity + 1 General
Cannot use Stables
Elite: 6/2, 650gc, 5.5 nw [Was 600gc] Spellbook: Fanaticism, Greater Protection
Dwarf +20% Building Efficiency [Was +30%] Free Building Construction and Can Use Credits To Raze Buildings
Can’t use Accelerated Construction + 100% food consumption [Was +50%]
Spellbook: Fools Gold, Mystic Aura, Pitfalls Elite: 6/3, 600gc, 6.5NW [Was 750gc]
Elf + 40% Spell Success (WPA) +1 defensive specialist strength -30% defensive losses
Spellbook: Nightmares, Pitfalls, Invisibility Elite: 5/4, 700gc, 6NW
Faery
+ 20% Combat Instant Spell Damage + 20% Sabotage Operation Damage + 20% Spell Duration +1 mana per tick in war +1 stealth per tick
Spellbook: All racial spells Elite: 4/5, 800gc, 6.75NW [Was 3/5, 650gc, 6.25NW]
Halfling +50% Thievery Operation Success (TPA) -50% thief cost +10% population +1 offensive specialist strength
Cannot use hospitals
Spellbook: Aggression, Mages Fury Soldiers 2:2 Elite: 4/4, 350gc, 5.25NW
Human + 20% Offensive Military Efficiency Can train elites with Specialist credits [Was every 3 acres produces 1 book]
-10% battle gains [Was -20%]
Spellbook: Fountain of Knowledge, Quick Feet Elite: 6/3, 750gc, 5.75NW
Orc +20% Battle Gains [Was +30%] Free draft +25% Enemy casualties when attacking
-10% science effectiveness [Was -20%]
Spellbook: Reflect Magic, Clear Sight Elite: 7/1, 750gc, 6NW
Undead -75% Offensive losses on attacks you make Spreads and is Immune to The Plague No Food Required
Basic Thievery (Intel operations only)
Spellbook: Town Watch, Animate Dead Elite: 7/2, 800gc, 6.5NW
Personality The Merchant Gain 20% more Specialist and Building Credits Immune to Income Penalties Access to Tree of Gold Starts with +1600 specialist credits
The Mystic All Guilds are twice as effective +1 mana per tick +50% Magic Science Effectiveness Access to Meteor Showers, Chastity, Nightmares Starts with +200 Wizards
The Rogue +1 Stealth recovery per tick + 100% land effect from Thieves Dens Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda +75% Thievery Science Effectiveness Access to Vermin Starts with +400 thieves
The Sage Protect 100% of science on attacks [New] Every 2 acres generates 1 book of science [New] [Lost +Sci Eff] Access to Amnesia Starts with 40000 science books
The Tactician -10% Attack Time [Was -15%] Accurate Espionage Access to Clear Sight Starts with +800 soldiers and +800 specialist credits
The Warrior +10% Offensive Military Efficiency in War [Was +20%] Enhanced Conquest range Access to Bloodlust Starts with +800 soldiers and +800 specialist credits
The Cleric -30% Your Military Casualties (on attack or defense) Immune to The Plague Access to Pitfalls Starts with +800 soldiers and +800 specialist credits
The War Hero +100% Honor Effects Converts some Specialists into Elites on successful land attacks Immune to Dragon effects Access to War Spoils Starts with 400 elites
Mechanics - TBC, probably something with sitting, espionage pages and war win sci. Will update with more info later (Original post) | [ Rate this article ] [ Add Comment ] |
|
Utopia Angel v2.21 Alpha 1 has been released! This version is compatible with Age 66: Thunder and Bedlam.
Download Utopia Angel |
|
|
|