Utopia Temple
Not logged inLoginRegister158,962 Registered Users

Utopia Angel v2.23b Utopia Homepage Java Chat Public Forums Web-Mail

Swirve Blog: Age 68 Preliminary changes
Posted by Utopia Temple, 1297 days, 17 hours and 42 minutes ago
Category: Swirve Related
You best put seatbelts on your eyes, because i’m going to take them for the ride of their lives.


Seriously, a lot of changes here - yes, this will probably be fairly unbalanced (and may change a lot, including some things not happening at all) so please make your suggestions here.

Schedule

Age 67 End: Saturday 16th April at 12PM GMT
Age 68 Freeze Start: Saturday 16th April at 6PM GMT
Age 68 Protection Start: Sunday 17th April at 6PM GMT
Age 68 Protection End: Monday 18th April at 6PM GMT

Races
Avian
-25% Attack travel time
Cannot be ambushed
+1 General

Elite: 9/3, 725gc, 8.75 NW
Spellbook: Fanaticism, Greater Protection


Dwarf
Free Building Construction and Can Use Credits To Raze Buildings
-50% Building Construction Time

Can’t use Accelerated Construction
-50%% food consumption

Spellbook: Mystic Aura, Pitfalls
Elite: 7/7, 800gc, 10NW

Elf
+1 defensive specialist strength
-30% defensive losses
+100% land effect from Towers

Spellbook: Pitfalls, Invisibility, Fools Gold
Elite: 7/6, 750gc, 8.5NW


Faery

+ 20% Combat Instant Spell Damage
+ 20% Sabotage Operation Damage
+ 20% Spell Duration
+1 mana per tick in war
+1 stealth per tick

Spellbook: All racial spells and Tree of Gold
Elite: 6/8, 1000gc, 10.5NW

Halfling
+50% Thievery Operation Success (TPA)
-50% thief cost
+10% population
+1 offensive specialist strength

Spellbook: Aggression, Mages Fury
Soldiers 3/3 Elite: 6/6, 500gc, 8.5NW

Human
+ 30% income
Immune to Income Penalties

-20% Spell Success

Spellbook: Fountain of Knowledge, Quick Feet
Elite: 9/4, 750gc, 9.25NW


Orc
+20% Battle Gains
Free draft
+25% Enemy casualties when attacking

-10% science effectiveness

Spellbook: Reflect Magic, Clear Sight
Elite: 12/2, 800gc, 10.5NW


Undead
-75% Offensive losses on attacks you make
Spreads and is Immune to The Plague
No Food Required

Basic Thievery (Intel operations only)

Spellbook: Town Watch, Animate Dead
Elite: 11/3, 950gc, 10NW


Personality


The Cleric
-30% Your Military Casualties (on attack or defense)
Immune to The Plague
Access to Pitfalls
Starts with +800 soldiers and +800 specialist credits

The Heretic - new
Wizards do not die on failed spells
Thieves do not die on failed operations
Successful spell casts get 50% of rune cost refunded
Access to Nightmares
Starts with +100 Wizards and +200 thieves

Merchant - removed

The Mystic
All Guilds are twice as effective
+30% Spell Success
+50% Magic Science Effectiveness
Access to Meteor Showers, Chastity, Nightmares
Starts with +200 Wizards

The Rogue
+1 Stealth recovery per tick
+ 100% land effect from Thieves Dens
Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda
+75% Thievery Science Effectiveness
Access to Vermin
Starts with +400 thieves

The Sage
Protect 75% of science on attacks
Every 2 acres generates 1 book of science
Access to Amnesia
Starts with 40000 science books

The Tactician
-15% Attack Time
Accurate Espionage
Access to Clear Sight
Starts with +800 soldiers and +800 specialist credits

The Warrior
+15% Offensive Military Efficiency
Enhanced Conquest range
Access to Bloodlust
Starts with +800 soldiers and +800 specialist credits

The War Hero
+100% Honor Effects
Converts some Specialists into Elites on successful land attacks
Immune to Dragon and Income penalty effects
Access to War Spoils
Starts with 400 elites

Mechanics

Science: Extreme science removed. Buildings will generate science directly into specific categories based on building type.

Unit Strength:
Buffing unit strenghts as below
Specialists to 6
Mercs/prisoners to 4
Horses to 2
Soldiers to 2

The Wall: New monarch option to block randoms provinces from joining a kingdom. Causes kingdoms wages to increase by 20%.

War win reward: Not granted if the kingdoms are out of range at war start.

War declaration: Requires 2 different people to have attacked.

Fortified and End of War ceasefire: maximum time reduced to 48 hours each. Double wizards removed.

Aggressive stance attack time buffed to -15%.

Draft locked and timer message: Will be displayed on the military page around age start.

Aid page: Will inform you that sending aid counts as an aggressive action.

Anonymity: This spell will case the target to lose honor, but the attack will not gain it.

Tree of Gold: Reduced amount gained form this spell by 30%.

Guilds: Unaffected by BE for the purposes of calculating spell duration.

Empty kingdoms: I’ll be able to create new empty kingdoms to move people into should they wish to start a new kingdom. Minimum 3 people to create a kingdom, 7 free invites provided.

Admin stuff
: a bunch of backend improvements to allow me to suspend, kick people out of accounts and deactivate people quicker. YAY.

Bugs:
Mail: Fixed sent mail being read by sender marking it as read for receiver.
Intra kingdom attacks: After a number of intra kingdom attacks further attacks are blocked until day change by Oops messages. We don’t know why, so we removed and rewrote that entire section. (Original post)

Rate this Article!
[ Login is required ]

[ Utopia Temple Entrance ]     [ Back to Utopia News ]

Readers' Comments

Post your Comment
In order to post your comment, you have to be logged into your account

[ Login ]     [ Register an Account ]

[ Email me on new posts ]     [ Email this to a friend ]