Utopia Temple
Not logged inLoginRegister158,962 Registered Users

Utopia Angel v2.23b Utopia Homepage Java Chat Public Forums Web-Mail

Swirve Blog: Age 65 Changes
Posted by Utopia Temple, 2085 days, 22 hours and 13 minutes ago
Category: Swirve Related

Age 64 End: Friday 8th May at Noon GMT
Age 65 Freeze Start: Friday 8th May at 6PM GMT
Age 65 Protection Start: Monday 11th May at 6PM GMT
Age 65 Protection End: Tuesday 12th May at 6PM GMT


-25% Attack Time
+30% Birth Rate
-30% Building Construction Time
-30% Military training time
+1 offensive specialist strength

Cannot Use Stables

Spellbook: Fanaticism, Greater Protection
Elite: 6/2, 600gc, 5NW

+30% Building Efficiency
Free Building Construction and Can Use Credits To Raze Buildings

Can’t use Accelerated Construction
+ 50% food consumption

Spellbook: Fools Gold, Mystic Aura, Pitfalls
Elite: 6/3, 800gc, 5.25NW

+ 30% Combat Instant Spell Damage
+ 30% Sabotage Operation Damage
+ 30% Spell Duration
+1 mana per tick in war

+1 defensive specialist strength

Spellbook: Nightmares, Pitfalls, Mages Fury
Elite: 5/4, 700gc, 5.75NW

+30% WPA
+30% TPA

Spellbook: All racial spells
Elite: 3/5, 950gc, 5.25NW

+ 1 Stealth
- 50% thief cost
+ 15% population

-10% Gains

Spellbook: Invisibility, Aggression
Soldiers 2:2 Elite: 4/4, 350gc, 5NW

+ 15% Offensive Military Efficiency In War
- 30% defensive losses
Every 3 acres generates 1 book of science

+ 30% Cost of Science

Spellbook: Tree of Gold, Fountain of Knowledge, Quick Feet
Elite: 6/3, 1100, 6.5NW

+30% Attack Gains
Free draft
+25% Enemy casualties when attacking

-10% science effectiveness

Spellbook: Reflect Magic, Clear Sight
Elite: 7/1, 800gc, 5.75NW

-75% Offensive losses on attacks you make
Spreads and is Immune to The Plague
No Food Required

Basic Thievery (Intel operations only)

Spellbook: Town Watch, Animate Dead
Elite: 7/2, 900 gc, 6.25NW

The Merchant
Gain 50% more Specialist and Building Credits
Immune to Income Penalties
Access to Tree of Gold
Starts with +1600 specialist credits

The Sage
+40% Science Effectiveness
Access to Amnesia
Starts with 40000 science books

The Rogue
+1 Stealth recovery per tick
+ 100% land effect from Thieves Dens
Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda
+75% Thievery Science Effectiveness
Access to Vermin
Starts with +400 thieves

The Mystic
All Guilds are twice as effective
+1 mana per tick in War
+50% Magic Science Effectiveness
Access to Meteor Showers, Chastity, Nightmares
Starts with +200 Wizards

The Warrior
+1 General
+10% Offensive Military Efficiency
Enhanced Conquest range
Access to Bloodlust
Starts with +800 soldiers and +800 specialist credits

The Tactician
-15% Attack Time
Accurate Espionage
Access to Clear Sight
Starts with +800 soldiers and +800 specialist credits

The Cleric
-40% Your Military Casualties (on attack or defense)
Immune to The Plague
Access to Pitfalls
Starts with +800 soldiers and +800 specialist credits

The War Hero

+100% Honor Effects
Converts some Specialists into Elites on successful land attacks
Immune to Dragon effects
Access to War Spoils
Starts with 400 elites


Kingdom and Islands
Kingdoms will fill to 22 players, rather than 20

Kingdom allocation per island will increase

Discovery of islands will be every 2 hours after OOP, rather than every 3 hours

Vacation Mode
Cannot interact with a dragon for 24 hours after leaving VM. Cannot send aid for 24 hours after leaving VM.

Lots of admin interface improvements and fixes

Protection duration for invited provs
Fixed a subtle bug causing the duration to be incorrect for certain provs. (Original post)

 Rate this Article!
[ Login is required ]

[ Utopia Temple Entrance ]     [ Back to Utopia News ]

Readers' Comments

Post your Comment
In order to post your comment, you have to be logged into your account

[ Login ]     [ Register an Account ]

[ Email me on new posts ]     [ Email this to a friend ]