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Projected Changes
Posted by UnderCover, 5626 days, 19 hours and 26 minutes ago
Category: Utopia Announcements
As noted earlier, this age will consist of mostly minor changes. Here are some projected changes:

* Implementation of the Genesis variable draft (with changes to Generals and Patriotism)
* Lower cost increases for elites as provinces grow
* Minor happiness adjustments
* Strengthening of humans, shephards, and sages
* Improvement in the Building Investment feature
* Slower early-age exploring
* We might change hostile declarations to only allow a kingdom to declare one at a time, but lower the minimum time requirement to about 12 hours.

Mehul (Original Post)

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Readers' Comments

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AuthorComment
Elvens
Posts: 3
(18-Jun-2004 12:41 pm)
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elites require to be changed to the old super elites
MrSpence
Posts: 2
(18-Jun-2004 02:31 pm)
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the happiness thing really sucks. i got to happy 4 times this age..once was when u start out at happy. ive been to rebellious twice and stayed mostly at disgruntled or unhappy. this dude who plays in my kd said he has never been to rebelling but this age he was there 3 times. i mean after like 3 fbs my happiness was goin downwards

and humans do need to be stronger
MrSpence
Posts: 3
(18-Jun-2004 02:49 pm)
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and actually dwarf general wasn't a bad thing to pick this age. we got into a war with bout 5 of them and they conquested us like crazy takin 150 or more acres each time from the biggest ppl we had :(
KaerMordor
Posts: 1
(18-Jun-2004 03:47 pm)
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Dave1
Posts: 46
(18-Jun-2004 04:17 pm)
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Yeah, I was under content the whole age, I got to rebellious and had to declare martial law. I will have like 1 negative thing, and be disgruntled. Than I will get a positive thing, and still be disgruntled. 1 negative and 1 positive should equal content or something.
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