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Projected Changes
Posted by UnderCover, 5632 days, 8 hours and 28 minutes ago
Category: Utopia Announcements
As noted earlier, this age will consist of mostly minor changes. Here are some projected changes:

* Implementation of the Genesis variable draft (with changes to Generals and Patriotism)
* Lower cost increases for elites as provinces grow
* Minor happiness adjustments
* Strengthening of humans, shephards, and sages
* Improvement in the Building Investment feature
* Slower early-age exploring
* We might change hostile declarations to only allow a kingdom to declare one at a time, but lower the minimum time requirement to about 12 hours.

Mehul (Original Post)

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Readers' Comments

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AuthorComment
Dave1
Posts: 45
(18-Jun-2004 08:36 am)
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Yeah, bottom feeding should be less effective. Right now in war, there is this 2200 acre guy, hitting a 1300 acre guy twice a day for 150-70 acres.
adfstrata
Posts: 1
(18-Jun-2004 08:41 am)
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I really hope there are more varieties of spells and ops. Maybe spells that destroy watchtowers? Or ops that destroy towers or guilds?
adfstrata
Posts: 2
(18-Jun-2004 08:44 am)
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The drafting would be better if those provinces that could afford it draft in maybe 2-5% of their population, instead of only 1%.
Shadow Storm
Posts: 64
(18-Jun-2004 08:46 am)
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declare one at a time is bad..
SSJgogeta
Posts: 4
(18-Jun-2004 09:43 am)
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Mehul won't fix rax because he talked a few ages ago about making the game more friendly towards people who can only log in once a day, and allowing provinces to attack 4 times a day wasn't exactly condusive to that. I do miss my avians with the 5 hour attack times though. Avain just isn't as fun without it. Going back to undead next age.

Slower early exploring == more targets within my bottomfeeding range to hit.

All these changes work for me.
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