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Projected Changes
Posted by UnderCover, 5635 days, 16 hours and 58 minutes ago
Category: Utopia Announcements
As noted earlier, this age will consist of mostly minor changes. Here are some projected changes:

* Implementation of the Genesis variable draft (with changes to Generals and Patriotism)
* Lower cost increases for elites as provinces grow
* Minor happiness adjustments
* Strengthening of humans, shephards, and sages
* Improvement in the Building Investment feature
* Slower early-age exploring
* We might change hostile declarations to only allow a kingdom to declare one at a time, but lower the minimum time requirement to about 12 hours.

Mehul (Original Post)

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Readers' Comments

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Kaer Pike
(Posted as PikeCBC)
Posts: 2
(18-Jun-2004 06:47 am)
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I generally dont like the changes Mehul makes.

Once the game were almost perfect, then it was changed major.. Specially the elites are made very very weak compared to once.
PhoenixCRO
Posts: 85
(18-Jun-2004 06:55 am)
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Haha it's really fun to see people complaining about early exporation tweak. I like it a lot; i dont like seeing provs who just go all-out-exploring for half of the round, and most of the land they get in first 10 days.

Since exploration is so cheap at the beginning, exlporers are untouchable for attackers.
pheros
Posts: 2
(18-Jun-2004 07:04 am)
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i think, over all the changes are...okay

I like the exploration change but i think the shepherds should be replaced with something new...
Dave1
Posts: 43
(18-Jun-2004 08:33 am)
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Yeah, elites use to be more expensive, but also more powerful. Now an all elite army for most of the races is no better than having half offence specs and half defence specs.

The exploration this is fine I guese. I will only explore to 500 acres in the beginning anyways.

I don't really like the changes.
Dave1
Posts: 44
(18-Jun-2004 08:33 am)
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Its just a game, and mehul makes stupid changes that limits how we play. Like the happiness system is the gayest thing ever. You can't have "too large of an army", and you have to have "armies that can conguer great lands"!?!?!?! I was a t/m this age, I don't want armies that can conquer great lands. The happiness is telling me how I should run my province. Way too many limitations. And the lower exploration, and even MAJOR things like the negatives about races. All make the game less fun.
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