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Projected Changes
Posted by UnderCover, 5625 days, 2 hours and 1 minute ago
Category: Utopia Announcements
As noted earlier, this age will consist of mostly minor changes. Here are some projected changes:

* Implementation of the Genesis variable draft (with changes to Generals and Patriotism)
* Lower cost increases for elites as provinces grow
* Minor happiness adjustments
* Strengthening of humans, shephards, and sages
* Improvement in the Building Investment feature
* Slower early-age exploring
* We might change hostile declarations to only allow a kingdom to declare one at a time, but lower the minimum time requirement to about 12 hours.

Mehul (Original Post)

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Readers' Comments

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AuthorComment
Jay7
Posts: 3
(18-Jun-2004 12:08 am)
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Why dont we start with only 100 acres at the beginning?, it would make everyone a lot closer at the start of the game and increase competition between kd's.
Jay7
Posts: 4
(18-Jun-2004 12:11 am)
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Sorry about this i just had another thought.... had to post it!

With the bottom feeding, it was too easy to gain land, i'll admit to doing it!

Perhaps intrakingdom bottom feeding should be high so inactives can be removed quicker, but bottom feeding out of your own kd should be reduced dramatically.
Jay7
Posts: 5
(18-Jun-2004 12:14 am)
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Bloodstone said halflings were not good with 4/4 elite stats, but they are actually really good because they are cheap enough to train and save money for their upkeep!
diabloreborn
(Posted as good2me)
Posts: 3
(18-Jun-2004 12:32 am)
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@ Jay7...halfer elites are only good at beginning. afta dat they suck cos the cost goes up by acres

make bottom feeding less effective and top feeding more.....maybe switch the acres gained

human and dwarves need a good boost in attacking

sage is OK but not dat good for anything except exploring and have fast building

shep needs a good boost also...the elites thing is just a jk.

ELITE UNIT: Every 3 elites at home will generate 1 bushel of food daily

wow how many ppl will use dat as a food income??

the hostile thing is cool

the should also switch elf and human elite values....elf is mainly a mage and therefore do not need their elites to be good offense while human is the opposite
bloodstone
(Posted as Bloodstone)
Posts: 16
(18-Jun-2004 12:43 am)
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Jay7 you are WACK!

I am a current Halfling Rogue at 2500 acres with 2000 honor points. I run 65% draft [all defense specialists] because I need the high tpa, AND THE DEFENSE. Hence the low npa, compared to any other rogue race. Why do you use elites, when you DON'T NEED THEM?!

In my not-so-humble opinion, faery rogue is the strongest thief. Their personality would actually work here as a 3/6 elite provides REAL defense.
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