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Projected Changes
Posted by UnderCover, 5626 days, 19 hours and 14 minutes ago
Category: Utopia Announcements
As noted earlier, this age will consist of mostly minor changes. Here are some projected changes:

* Implementation of the Genesis variable draft (with changes to Generals and Patriotism)
* Lower cost increases for elites as provinces grow
* Minor happiness adjustments
* Strengthening of humans, shephards, and sages
* Improvement in the Building Investment feature
* Slower early-age exploring
* We might change hostile declarations to only allow a kingdom to declare one at a time, but lower the minimum time requirement to about 12 hours.

Mehul (Original Post)

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Readers' Comments

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AuthorComment
Wok
Posts: 451
(17-Jun-2004 08:35 pm)
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I am not phased either way, I will still pawn you all.
good3
Posts: 1
(17-Jun-2004 11:13 pm)
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Strengthening of humans, shephards are really needed.

Can somebody tell me how Genesis variable draft works?
streetacez
Posts: 20
(17-Jun-2004 11:29 pm)
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like this
1% draft perhour 100gc each
1.5% draft per hour 200gc each
and so on with prices getting a lot higher per troop
roosamerlijn
Posts: 35
(17-Jun-2004 11:41 pm)
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looks good so far, when is the final list there ?
Jay7
Posts: 2
(18-Jun-2004 12:06 am)
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i liked the halfling and rogue stats this age mainly becasue i reached 1 million nw the other day. Mehul could maybe slow the exploration speed by 1/3 or something. This will only make players attack more to gain land early.

The variable draft is a good idea, but it just allows the rich to get stronger while the poor fall behind.

Humans and dwarfs need better offensive stats for elites if anyone wants to be an attacker with them.

I think a great idea would be to combine races and personalities, say undead elves or halfling dwarves. Maybe for the personalities have like a warrior sage or rogue gerenal.

I'm expecting alot of opposition to this idea.
But ive read heaps of good things in here already!
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