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Genesis: Reloaded
Posted by UnderCover, 5833 days, 3 hours and 52 minutes ago
Category: Utopia Announcements
The current round of Genesis is expected to end this Friday, February 13th. The following changes are planned (some of these could change over the next few days):

* Military system will be redone; The 4 units will be as follows (names will vary by race):

(Name, Strength, Approx Cost, Maintenance)
Soldier: 1/1, $75, $1gc / 4 troops
Archer: 3/2, $250, $1gc troops
Knight: 4/5, $600, $2gc / troop
Elite: */*, $1200, $4gc / troop

* Elites values will vary by race. These numbers are just estimates and can certainly be adjusted. The idea is to create a definite cost vs. space trade-off in the military units, while trying something new in eliminating the pure offense/defense units.

* Gains from attacks will likely be impacted a little by the overall relative sizes of the two kingdoms involved. Attacking a big province in a big kingdom will provide higher gains than attacking a big province in a small kingdom.

* Ambush will be improved; Fog might negate War Spoils as well.

* We're going to look at the idea of "building investments" as an option to increase the efficiency of land for a cost. More details will be posted when available.

These are the major changes we're looking at. We'll also likely add things like a spell or operation targeting prisoners and other similar changes - those will also be posted when determined.

Mehul (Original Post)

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Readers' Comments

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Posts: 22
(09-Feb-2004 12:24 pm)
Definitely different, I like the attack into a bigger kingdom equal bigger gains.
Posts: 2
(09-Feb-2004 12:35 pm)
[quote]Attacking a big province in a big kingdom will provide higher gains than attacking a big province in a small kingdom.[/quote]

And again, the game gets more boring. Ill definately play dicer and just whore NW..
Posts: 5
(09-Feb-2004 01:03 pm)
i don't think it'll really solve the elite massing problem, sure, ppl will now get less elites and some knights, but when you are big, the question of money vs. military doesn't exist, you have to always get military, otherwise u'll get hit. they need other ideas for money to come into play
Posts: 1
(09-Feb-2004 01:13 pm)
Well, I guess the orc is back in the house with a 5 def spec
Posts: 2
(09-Feb-2004 02:18 pm)
yes, more ideas for money.

but then again, he talked about an investment system where you could invest in your lands and raise their efficiency, that seems like a great idea. I'd love to see how it works. because if you could raise efficiency of your lands, then you would be getting more money, and more results from your lands (you wouldn't need as many farms for example)

I think these changes will be interesting, I can't wait to read more.
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