Utopia Temple
Not logged inLoginRegister158,962 Registered Users

Utopia Angel v2.23b Utopia Homepage Java Chat Public Forums Web-Mail

Genesis: Reloaded
Posted by UnderCover, 5703 days and 59 minutes ago
Category: Utopia Announcements
The current round of Genesis is expected to end this Friday, February 13th. The following changes are planned (some of these could change over the next few days):

* Military system will be redone; The 4 units will be as follows (names will vary by race):

(Name, Strength, Approx Cost, Maintenance)
Soldier: 1/1, $75, $1gc / 4 troops
Archer: 3/2, $250, $1gc troops
Knight: 4/5, $600, $2gc / troop
Elite: */*, $1200, $4gc / troop

* Elites values will vary by race. These numbers are just estimates and can certainly be adjusted. The idea is to create a definite cost vs. space trade-off in the military units, while trying something new in eliminating the pure offense/defense units.

* Gains from attacks will likely be impacted a little by the overall relative sizes of the two kingdoms involved. Attacking a big province in a big kingdom will provide higher gains than attacking a big province in a small kingdom.

* Ambush will be improved; Fog might negate War Spoils as well.

* We're going to look at the idea of "building investments" as an option to increase the efficiency of land for a cost. More details will be posted when available.

These are the major changes we're looking at. We'll also likely add things like a spell or operation targeting prisoners and other similar changes - those will also be posted when determined.

Mehul (Original Post)

5432112345
 Rate this Article!
[ Login is required ]

[ Utopia Temple Entrance ]     [ Back to Utopia News ]

Readers' Comments

Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 All « Previous    Next »
AuthorComment
Demortor
(Posted as Tuba No5)
Posts: 1
(10-Feb-2004 01:17 pm)
Report
seems ok.
Timpen
Posts: 15
(10-Feb-2004 01:23 pm)
Report
So, these changes sucks, exactly the opposite of what i wanted.

/me wished for removed dual stat units.
scobad
Posts: 3
(10-Feb-2004 06:37 pm)
Report
And why would you have ARCHERS? Yeah they offer Defense...But a knight is double cost but double strenght? Did I read that right - Currently I have 4800 acres and 77,ooo knights with training 2k per day. So - Why would I even have lites>...Now we are going to see people that [email protected]@K fat but really are heavily fortified.It will all come down to SPACE. How many peeps can you put into your land...That is the KEY !
sticker2
Posts: 55
(10-Feb-2004 07:05 pm)
Report
whatever..
ilike the archers' changes
PapaVodka
Posts: 8
(10-Feb-2004 10:23 pm)
Report
Will the elies have huge #'s for offence and defence b/c the knights are as strong as the halfling elite an age or 2 ago
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 All « Previous    Next »

Post your Comment
In order to post your comment, you have to be logged into your account

[ Login ]     [ Register an Account ]

[ Email me on new posts ]     [ Email this to a friend ]