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Genesis: Reloaded
Posted by UnderCover, 5962 days, 7 hours and 13 minutes ago
Category: Utopia Announcements
The current round of Genesis is expected to end this Friday, February 13th. The following changes are planned (some of these could change over the next few days):

* Military system will be redone; The 4 units will be as follows (names will vary by race):

(Name, Strength, Approx Cost, Maintenance)
Soldier: 1/1, $75, $1gc / 4 troops
Archer: 3/2, $250, $1gc troops
Knight: 4/5, $600, $2gc / troop
Elite: */*, $1200, $4gc / troop

* Elites values will vary by race. These numbers are just estimates and can certainly be adjusted. The idea is to create a definite cost vs. space trade-off in the military units, while trying something new in eliminating the pure offense/defense units.

* Gains from attacks will likely be impacted a little by the overall relative sizes of the two kingdoms involved. Attacking a big province in a big kingdom will provide higher gains than attacking a big province in a small kingdom.

* Ambush will be improved; Fog might negate War Spoils as well.

* We're going to look at the idea of "building investments" as an option to increase the efficiency of land for a cost. More details will be posted when available.

These are the major changes we're looking at. We'll also likely add things like a spell or operation targeting prisoners and other similar changes - those will also be posted when determined.

Mehul (Original Post)

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Readers' Comments

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Posts: 17
(09-Feb-2004 06:59 pm)
Looks like mehul is gonna ruin another age... Its quite a shame
Posts: 3
(09-Feb-2004 08:36 pm)
Assume all types can attack. What if a suicider sends ALL of his 4 units?

I hope we can have portion of away army's defense pts preserved. If a prov sent 100k(A)/60k(D) pts, he may get 20 out of 60 added to standing army. Maybe distance dependence: the farther, the less.

For defense when the prov is often attacked. 60k(A)/100k(D) may have like 50/110 when get mildly attacked and 40/120 when heavily and 30/130 when extremely?

The point is -- actions, situations and consequences change army's prespective.

Also, higher (lower) DPA prov when attacked should lose less (more) resources.

and maybe the more attack pts gives more resources?
Posts: 39
(09-Feb-2004 10:01 pm)
omg, finally mehul at least makes a minor change, thank god.
Posts: 24
(10-Feb-2004 01:02 am)
looks interesting... Just after oop it might be most fun..
Posts: 6
(10-Feb-2004 02:39 am)
er..u mean they gonna disband the normal 4/0 n 0/4 unit and we have to pay 75$ for a single soldier now????holy crap..........
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