- All players start with 1,000 acres of land.
- The kingdom explore pool is 1,000 acres and rises very slowly.
- Players may not defect - it is up to the kingdom to learn to work together.
- Vacation mode is only 3 days and can only be used once every two weeks
- Weaker version of Paradise Spell
- No combat, magic, or thievery outside of war
The Great War will be a structured series of wars created by the game.
Every so often, a war will automatically commence with an enemy kingdom and
will end at a random time (generally, but not always, 3 to 5 days). A kingdom
will be given a win as long as the war meter is above 53% and no more than
half the kingdom's provinces are in vacation mode. Otherwise, a kingdom
receives a loss (for example, a 52-48 war meter would result in both kingdoms receiving
a loss). After war, the game will have a "recovery period" of a few days
(generally, but not always, 2 to 3 days) followed by another war.
Once a kingdom has three losses, they are eliminated. In addition,
if there is an odd number of kingdoms when the next war period begins, the
smallest remaining kingdom is eliminated. Wars will be assigned to kingdoms
based on a variety of factors including war record, networth, and land.
This game is truly about teamwork. Players cannot select their kingdoms and
will not be assigned kingdoms until the signup phase is complete. It is up
to kingdoms to quickly become a functioning unit and to support teammates.
Followers may have to learn to lead; leaders may have to learn to follow.
Without a cooperative kingdom, chances of survival are limited.
The great challenge is how to best handle these circumstances and survive
in this ruthless environment.