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Free Food Bonus
Posted by Brother Green, 4348 days, 8 hours and 16 minutes ago
The "Free Food" bonus will likely disappear in the upcoming round due to the fact that the Hunger Site is no longer in business. Swirve will look at bringing some alternative bonuses into the game, though.

[ 30 Comments ]

Strategies Section Opened!
Posted by Brother Green, 4348 days, 9 hours and 48 minutes ago
Category: Utopia Temple News
Our new Strategies section is now open for REAL strategies for Age 13: The Era of Mystery. Please use it wisely, and thank you for helping us testing it!

[ 8 Comments ]

Online Tools Updates
Posted by Brother Green, 4348 days, 10 hours and 3 minutes ago
Category: Utopia Temple News
We are currently in the process of updating Utopia Temple online tools for the new age. During this time, we cannot guarantee that they will keep working with current age's input. We are sorry for the inconvenience, but we want to be ready in time!

On another note, I would like to welcome Joseph Herberger, our 8000th registered user! Okay, you can stop now, we're out of numbers soon :-)


[ 12 Comments ]

The Era of Mystery
Posted by Brother Green, 4348 days, 10 hours and 23 minutes ago
The new Guide for round 13, the Era of Mystery, has been set up! It covers all the planned changed through now. There could still be changes between now and the end of the round, but there is nothing planned at this time.

[ 29 Comments ]

Additional Changes 2
Posted by Digger, 4349 days, 2 hours and 32 minutes ago
Additional Changes:

* Humans: Lose the Double Honor Bonus. Gets +15% Science Max (previously +10%). Also gets -5% Max Population

* Faeries: Lose -5% Max Population, get -15% Income

* Halflings: Lose -10% Income; -50% Construction TIME is replaced by COST

* Dwarves: -30% Construction COST is replaced by TIME; lose the +1 General; gain a +10% Birth Rate

* The "General" Personality now includes Conquest Attack (Formerly Blitzkrieg) and +1 General

* New Building Type, Dungeons, hold 20 Prisoners each. Prisoners can be captured during regular war (from the losses of your opponent) and are held in the Dungeons. Prisoners can then be used as free Mercenaries in your own attacks(still subject to the loyal troop requirement). Once used, those prisoners are lost, similar to mercenaries. Prisoners also slowly die each day when unused and do not require food.

We're getting close to completing our changes. We still have some race balancing to do, and we may add a few more race bonuses/drawbacks here and there, but hope to be pretty much done otherwise. We still have some balancing to do with some of the new features and operations as well. The final list of changes will be posted sometime tomorrow evening.

Mehul


[ 37 Comments ]

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