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Major New Changes
Posted by Brother Green, 4145 days and 28 minutes ago
Well, the idea of "no major changes" has been officially thrown out the window. More possible changes listed below:

BUILDINGS:

* Mills will be upped to 4% / 80% Max
* Armouries: 3% / 90% Max (We're going to reevaluate that one as we had not considered the 99% reduction with 110% Utilization)
* Barracks: 2.5% / 50% Max
* Forts: 2.5% / 50% Max (Battle Losses)
* Hospitals: 5% / 80% Max
* Watchtowers: 5% / 50% Max; plus, 5%/50% Max of identifying opposing thieves when operations fail
* Schools: 1.5% / 60% Max
* Universities: 4% / 80% Max
* Libraries: 1.5 Points / Day
* Dungeons: Prisoners no longer naturally die (they still die of Plague, though)
* Homes: Require $10 / Day in Maintenance

* The Home theory is that other buildings pay for their operations through profits generated by whatever business. Homes, do not, and therefore require maintenance.

MAGIC:

* Anonymity will be available to Humans, Halflings, and Faeries
* Patriotism will also lower the effects of Propaganda
* Droughts will also slow the draft process and cancel any Storm spells
* Storms will also lower attack strength slightly (3%) and cancel any Drought spells
* Haste has been renamed to "Builders' Boon"
* Meteor Showers are weaker and more difficult to cast
* Greed also increases draft expenses
* Nightmares do more damage, but instead of killing troops, it simply forces them into retraining for 12 hours.
* Amnesia does more damage, but much of it is temporary. Most of the lost science is simply placed into re-learning, while a small portion is lost permanently.
* New Spell, LandLust, simply steals enemy land. Spell will be war-only, relatively weak and difficult to cast, but count towards combat gains/losses in wars.

None of these changes are set-in-stone yet, but that's what we're leaning towards.

Mehul (Original)



Readers' Comments

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AuthorComment
Cloud Strife
Posts: 84
(18-Jan-2002 08:39 pm)
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* Anonymity will be available to Humans, Halflings, and Faeries

Faeries, eh? =)... kind of redundant
Invasion
Posts: 140
(18-Jan-2002 08:41 pm)
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Ouch...bad.
Yue
Posts: 3
(18-Jan-2002 09:14 pm)
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Avians are sure weaken through the homes maintainances and the scraping away of anonymity from them :(

specs aren't popular next age I think...
frizbee
Posts: 31
(18-Jan-2002 09:19 pm)
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they need to make elites cheaper, and they should have armouries decrease military costs, now that archers are stronger 0/4 whats the point of spending 1500 vs 250 on a single unit thats just gonna die in an attack?
iqbal
Posts: 1
(18-Jan-2002 09:32 pm)
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no changes on thief? thieves are too strong, i think. they should have travelling time just as armies
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