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Major New Changes
Posted by Brother Green, 4169 days, 16 hours and 13 minutes ago
Well, the idea of "no major changes" has been officially thrown out the window. More possible changes listed below:

BUILDINGS:

* Mills will be upped to 4% / 80% Max
* Armouries: 3% / 90% Max (We're going to reevaluate that one as we had not considered the 99% reduction with 110% Utilization)
* Barracks: 2.5% / 50% Max
* Forts: 2.5% / 50% Max (Battle Losses)
* Hospitals: 5% / 80% Max
* Watchtowers: 5% / 50% Max; plus, 5%/50% Max of identifying opposing thieves when operations fail
* Schools: 1.5% / 60% Max
* Universities: 4% / 80% Max
* Libraries: 1.5 Points / Day
* Dungeons: Prisoners no longer naturally die (they still die of Plague, though)
* Homes: Require $10 / Day in Maintenance

* The Home theory is that other buildings pay for their operations through profits generated by whatever business. Homes, do not, and therefore require maintenance.

MAGIC:

* Anonymity will be available to Humans, Halflings, and Faeries
* Patriotism will also lower the effects of Propaganda
* Droughts will also slow the draft process and cancel any Storm spells
* Storms will also lower attack strength slightly (3%) and cancel any Drought spells
* Haste has been renamed to "Builders' Boon"
* Meteor Showers are weaker and more difficult to cast
* Greed also increases draft expenses
* Nightmares do more damage, but instead of killing troops, it simply forces them into retraining for 12 hours.
* Amnesia does more damage, but much of it is temporary. Most of the lost science is simply placed into re-learning, while a small portion is lost permanently.
* New Spell, LandLust, simply steals enemy land. Spell will be war-only, relatively weak and difficult to cast, but count towards combat gains/losses in wars.

None of these changes are set-in-stone yet, but that's what we're leaning towards.

Mehul (Original)



Readers' Comments

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AuthorComment
drunklot
Posts: 1
(18-Jan-2002 07:43 pm)
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i like the changes but i think that you need to add more offencive attack spells.
GanondorF
(Posted as Phish Sticks)
Posts: 48
(18-Jan-2002 07:57 pm)
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UGH, I don't know what to do with all these new options! AHHH! I'm TM, and I have so many ideas. AHH!
Megawolf
Posts: 3
(18-Jan-2002 08:10 pm)
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Yo, tack me up for a supermage/thief next age. hehe Just imagine what someone whom is both a supermage and superthief could do. All would bow before them in awe at their power. Long live Haflings.
rand27
Posts: 3
(18-Jan-2002 08:25 pm)
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nice changes. although i would love it better if elves were also given anonymity. oh well...
nhill
Posts: 2
(18-Jan-2002 08:36 pm)
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Swirve
Administrator Jan 18th ##:## PM
OK, scrap the Armouries change for now. We're going to reevaluate that one as we had not considered the 99% reduction with 110% Utilization.

Mehul
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