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Major New Changes
Posted by Brother Green, 4139 days, 12 hours and 19 minutes ago
Well, the idea of "no major changes" has been officially thrown out the window. More possible changes listed below:

BUILDINGS:

* Mills will be upped to 4% / 80% Max
* Armouries: 3% / 90% Max (We're going to reevaluate that one as we had not considered the 99% reduction with 110% Utilization)
* Barracks: 2.5% / 50% Max
* Forts: 2.5% / 50% Max (Battle Losses)
* Hospitals: 5% / 80% Max
* Watchtowers: 5% / 50% Max; plus, 5%/50% Max of identifying opposing thieves when operations fail
* Schools: 1.5% / 60% Max
* Universities: 4% / 80% Max
* Libraries: 1.5 Points / Day
* Dungeons: Prisoners no longer naturally die (they still die of Plague, though)
* Homes: Require $10 / Day in Maintenance

* The Home theory is that other buildings pay for their operations through profits generated by whatever business. Homes, do not, and therefore require maintenance.

MAGIC:

* Anonymity will be available to Humans, Halflings, and Faeries
* Patriotism will also lower the effects of Propaganda
* Droughts will also slow the draft process and cancel any Storm spells
* Storms will also lower attack strength slightly (3%) and cancel any Drought spells
* Haste has been renamed to "Builders' Boon"
* Meteor Showers are weaker and more difficult to cast
* Greed also increases draft expenses
* Nightmares do more damage, but instead of killing troops, it simply forces them into retraining for 12 hours.
* Amnesia does more damage, but much of it is temporary. Most of the lost science is simply placed into re-learning, while a small portion is lost permanently.
* New Spell, LandLust, simply steals enemy land. Spell will be war-only, relatively weak and difficult to cast, but count towards combat gains/losses in wars.

None of these changes are set-in-stone yet, but that's what we're leaning towards.

Mehul (Original)



Readers' Comments

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AuthorComment
oser
Posts: 8
(18-Jan-2002 05:17 pm)
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the mages will be weaker, maybe i should go super thief
CoffeeMonstah
Posts: 1
(18-Jan-2002 05:18 pm)
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I Did wonder when someone would point out that technically a storm would cancel out a drought and vice versa :)
Raveled
Posts: 8
(18-Jan-2002 05:19 pm)
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Dang it, Mehul said he was revising Armouries from the new... Really wanted to have 110 util and max arms... 1% training costs...
oser
Posts: 10
(18-Jan-2002 05:19 pm)
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well its fantasy game so it could be both at same time ( in some weird way) :)
SLugger
Posts: 1
(18-Jan-2002 05:21 pm)
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only minor changes mehul said he would inplent this age. but all those + new relation system will be many new and interesting changes especcially landlust =)
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