
| It was primarily to allow to have a little more flexibility in our network. During 2001 and 2002, we really slimmed down for efficiency and got rid of some of our excess capacity. We essentially combined about 15 older servers into 8 newer ones. That gave us better cost-efficiency, but didn't leave us much flexibility for new growth. This server gives us a chance to experiment a little without affecting the rest of the Swirve network. Our first experiment, for example, is the new underlying software structure. We didn't have any extra servers to test these kinds of things before. |
| The Swirve.com Network would consist of 9 total servers now, several of which run multiple subsites. |
| The only area where we're really lacking any sort of capacity right now is Swirve Games – Utopia in particular. At this time, our other servers are more than capable of handling everything else. |
| We don't release specs on any of our servers, but it has about twice the processing power of WOL and about 2.5x that of BF. |
| We don't actually upgrade servers in general; we mostly just replace them. I'm not sure exactly how many different servers the main Utopia game has been on, but I'd say at least 6 or so. |
| Battlefields tends to just use the previous WOL server, so its been done basically as often as WOL. Those two games are basically always run on our two most powerful machines at any given time. When we upgrade, the newest server gets the WOL game; the previous newest server (the old WOL server) then gets BF, and then all the others filter down similarly. |
| That is still a possibility in the long-term. We wanted to experiment a little with a 3rd Utopia game, but it very well may be a temporary thing. This allows us to test a few different gaming styles such as implementing a reshuffle and such, without affecting the core WOL/BF gaming environment. |
| That's still to be determined, but at worst, it gives us more total capacity in that we have 3 servers to work with instead of 2. Ideally, this server will be able to handle 80,000+ users on its own, but we'll see. |
| As of when I'm writing this, we haven't decided on a name yet – we're always open to suggestions. |
| For this first round, it will be staggered. Ideally, that would be the way to go in the long-run, but we still don't know if there will be a long-run or not. |
| No. Training Grounds was one of the bigger mistakes we've made. I don't think we're going to go down that road again. |
| Basically, it provided a place for people to learn to cheat and maximize the effectiveness of cheating. |
| I'm not a real big fan of an Elite server type structure, but it's certainly an option. It would have the benefit of spreading out certain groups of players that play the game in a little different mode. The original reason for the BF / WOL split was primarily to manage the traffic levels, not to create a competitive / non-competitive split, and capacity management remains our primary motivation with regards to server decisions. |
| I don't know the specifics offhand, but it's the equivalent of a handful of T1 lines worth of constant traffic. WOL handles more total traffic than BF, although individual BF players are more active than WOL players. |
| All of our bandwidth goes through a central router, so its hard on our end to distinguish the servers. The only estimates we have are from when servers go down, but that has other effects on our traffic as well rather than just that single server. |
| The current plan is to experiment with the reshuffle idea on the new server and leave the current game as-is. |
| Yeah – I think these types of ideas are things we can play with on the new server. No specifics have been determined as of when I'm writing this, but there will likely be some rules changes on the new server. |
| I'm not opposed to something like we have in Earth with the Earth Limited Edition for only users of a certain service level. However, I would be opposed to replacing our core Utopia game with a pay-to-play type format. |
| It would most likely be something like that if we went in that direction. The Service Level system seems to be the easiest and most efficient way to handle this type of stuff as it also allows us to mix pay and free offers together. This is something to look at for down the road though. |
| No. Utopia is an ever-growing game. Things from the past can certainly be returned, but I don't see actually running a previous version. |
| We only generally keep hold of the latest upgrades. Utopia is an ever-changing game so I'm not big on worrying about previous versions. The same applied to BRE. |
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| Percil
(Posted as Roysa) Posts: 2 ( 10-May-2003 05:47 pm) Report | hmmm intresting! | m a x i m u s
Posts: 1 ( 10-May-2003 05:53 pm) Report | Should be fun with a third server! =D | Angelic Death
(Posted as Angelic Death X) Posts: 106 ( 10-May-2003 05:55 pm) Report | Nice interview, well done! | Darkz Azn
Posts: 30 ( 10-May-2003 06:02 pm) Report | =D .. odd but kewl ... i have a question .. if there is reshufflin in the third server ... how likely will this occur?? every single age .. or just like a pattern age .. like everyone 2 or 3 age ... | DarkBlade04
Posts: 69 ( 10-May-2003 06:14 pm) Report | it better be everysingle age for resuffle | |
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