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Utopia Angel v2.20 Alpha 1
Posted by Brother Green, 45 days, 8 hours and 26 minutes ago
Category: Utopia Temple News
Utopia Angel v2.20 Alpha 1 has been released!
This version is compatible with Age 65: Isles of Legion.

  • Download Utopia Angel


  • Swirve Blog: Age 65 Changes
    Posted by Utopia Temple, 56 days, 4 hours and 18 minutes ago
    Category: Swirve Related

    Schedule
    Age 64 End: Friday 8th May at Noon GMT
    Age 65 Freeze Start: Friday 8th May at 6PM GMT
    Age 65 Protection Start: Monday 11th May at 6PM GMT
    Age 65 Protection End: Tuesday 12th May at 6PM GMT

    Race

    Avians
    -25% Attack Time
    +30% Birth Rate
    -30% Building Construction Time
    -30% Military training time
    +1 offensive specialist strength

    Cannot Use Stables

    Spellbook: Fanaticism, Greater Protection
    Elite: 6/2, 600gc, 5NW


    Dwarves
    +30% Building Efficiency
    Free Building Construction and Can Use Credits To Raze Buildings

    Can’t use Accelerated Construction
    + 50% food consumption

    Spellbook: Fools Gold, Mystic Aura, Pitfalls
    Elite: 6/3, 800gc, 5.25NW


    Elf
    + 30% Combat Instant Spell Damage
    + 30% Sabotage Operation Damage
    + 30% Spell Duration
    +1 mana per tick in war

    +1 defensive specialist strength

    Spellbook: Nightmares, Pitfalls, Mages Fury
    Elite: 5/4, 700gc, 5.75NW


    Faery
    +30% WPA
    +30% TPA

    Spellbook: All racial spells
    Elite: 3/5, 950gc, 5.25NW


    Halflings
    + 1 Stealth
    - 50% thief cost
    + 15% population

    -10% Gains

    Spellbook: Invisibility, Aggression
    Soldiers 2:2 Elite: 4/4, 350gc, 5NW


    Human
    + 15% Offensive Military Efficiency In War
    - 30% defensive losses
    Every 3 acres generates 1 book of science

    + 30% Cost of Science

    Spellbook: Tree of Gold, Fountain of Knowledge, Quick Feet
    Elite: 6/3, 1100, 6.5NW


    Orcs
    +30% Attack Gains
    Free draft
    +25% Enemy casualties when attacking

    -10% science effectiveness

    Spellbook: Reflect Magic, Clear Sight
    Elite: 7/1, 800gc, 5.75NW


    Undead
    -75% Offensive losses on attacks you make
    Spreads and is Immune to The Plague
    No Food Required

    Basic Thievery (Intel operations only)

    Spellbook: Town Watch, Animate Dead
    Elite: 7/2, 900 gc, 6.25NW


    Personality
    The Merchant
    Gain 50% more Specialist and Building Credits
    Immune to Income Penalties
    Access to Tree of Gold
    Starts with +1600 specialist credits


    The Sage
    +40% Science Effectiveness
    Access to Amnesia
    Starts with 40000 science books


    The Rogue
    +1 Stealth recovery per tick
    + 100% land effect from Thieves Dens
    Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda
    +75% Thievery Science Effectiveness
    Access to Vermin
    Starts with +400 thieves


    The Mystic
    All Guilds are twice as effective
    +1 mana per tick in War
    +50% Magic Science Effectiveness
    Access to Meteor Showers, Chastity, Nightmares
    Starts with +200 Wizards


    The Warrior
    +1 General
    +10% Offensive Military Efficiency
    Enhanced Conquest range
    Access to Bloodlust
    Starts with +800 soldiers and +800 specialist credits


    The Tactician
    -15% Attack Time
    Accurate Espionage
    Access to Clear Sight
    Starts with +800 soldiers and +800 specialist credits


    The Cleric
    -40% Your Military Casualties (on attack or defense)
    Immune to The Plague
    Access to Pitfalls
    Starts with +800 soldiers and +800 specialist credits


    The War Hero

    +100% Honor Effects
    Converts some Specialists into Elites on successful land attacks
    Immune to Dragon effects
    Access to War Spoils
    Starts with 400 elites

    Mechanics/Other

    Kingdom and Islands
    Kingdoms will fill to 22 players, rather than 20

    Kingdom allocation per island will increase

    Discovery of islands will be every 2 hours after OOP, rather than every 3 hours

    Vacation Mode
    Cannot interact with a dragon for 24 hours after leaving VM. Cannot send aid for 24 hours after leaving VM.

    Admin
    Lots of admin interface improvements and fixes

    Protection duration for invited provs
    Fixed a subtle bug causing the duration to be incorrect for certain provs. (Original post)

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