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uTimes A Quickie With... LightzPosted by Crad, 3 hours and 8 minutes ago Hi Lightz! welcome to your interview. Firstly, give us some info about yourself Well, I’m a 26 year old guy living with my girlfriend and looking for something interesting to work with or study. I live in Sweden which is very good, at least for the coming 2 months, then it might get worse. Luckily it's filled with swedes, so that makes it easier You’ve been in EQ for many ages now, what’s it like there? relaxed, slacky with lots of fun and the mad german! Yes, he disturbs our idleness :( such barbarism! it is So, I hear EQ has some canucks, just how good are they? That's a problem Ive been trying to work on for a lot of ages, and just when I seem to have made some progress and relax, somehow a new canuck sneaks in. In utopia playing a canuck is probably as low as you can go So I can assume then that you were drunk when you said this: it hurts to see canuckians being so pro No, it was a very weird moment when all our canucks showed that being around swedes for a long time helps you pick up one or two things, but it has never happened again and probably never will And by all canucks I mean the two that were still around Care to share names? Icy and Flawless I can feel the love. Now, EQ has had some amazing achievements in the past years, just how much of it did you contribute? I haven’t done much, just played my province and tried to limit the canuckness (this could be a big factor though) and given my thoughts about setups and other things that takes place during an age So all round awesomeness :) Say the first thing that comes to mind when you see the following 1. koalas 2. kangaroos 3. beer 4. Trysil 5. Clowns tree aussies, jumping aussies, yummy, dutchie, O.o So you don’t like clowns? What would you do if you saw one in a dark alley? Slaughter it and bathe in its blood o.O Maybe not, but clowns are silly. I would probably walk away fast, avoiding someone that most likely escaped some mental place :x But clowns are ftw! What about pirates? pirates are cool! You have redeemed yourself. Can you think of any utopians who have had major influences on you, other than me? The EQ experience trysil and carsten, the pre EQ experience shadowv and the noob experience freiheit and stormbringer any pre-war ritual/s you like to do? O.o like slaughter a cow and bathe in its blood? That about fits the model…. :x Last question, use one word to describe your utopia experience Lifechanging Thanks for your time Lightz :) (3 views, 1 visit) Read full article...uTimes A Noble WinPosted by stella, 2 days, 2 hours and 37 minutes ago Trying to get a war, Nobles (12:36) started to hit LEWATS TEBATS (15:13) to provoke them for action. After a day of no response, Nobles thought it to be a lost cause and were considering moving on. It was then that Lewats Tebats finally acted and pushed the button.
Both kingdoms focused on a max gains strategy during the first day. During the second day, Lewats Tebats turned their focus to the chaining of Nobles' more active provinces, trying to stop their growth. Nobles on the other hand, continued max gain attacks and did not start the chaining of Lewats Tebats' provinces until the day before the war ended. What was first thought to be a dragon-free affair, was no longer so during the second day of the war. Lewats Tebats started a ruby dragon on Nobles, and Nobles responded with the same just a few minutes later. Nobles were first to get their dragon flying, sending it on June 9th, YR 7 while Lewats Tebats didn't get their dragon sent until January 15th, YR8. Nobles slayed the drake 8 hours after receiving it, while Lewats Tebats kept theirs throughout the war. After almost 5 days of war, Lewats Tebats decided to withdraw and start down the road to recovery.
** War Summary Nobles (12:36)** Total Attacks Made: 145 (8,839 acres) -- Traditional March: 106 (8,298 acres) -- Conquest: 8 (541 acres) -- Ambush: 3 (147 acres) -- Raze: 20 (631 acres) -- Failed Attacks: 8 (5.5% failure) Total Attacks Suffered: 124 (7,153 acres) -- Traditional March: 95 (6,175 acres) -- Ambush: 1 (35 acres) -- Raze: 19 (978 acres) -- Massacres: 5 (3,220 people) -- Failed Attacks: 4 (3.2% failure) Aid packets sent: 55 ** Highlights ** Jun 9 YR7: Dragon completed. Target: (15:13) Jan 23 YR8: DragonSlayer: July Sixth (12:36) ** Nobles (12:36) Gains/Losses ** Overall Gains: 1,686 acres. ** Lewats Tebals (15:13) Gains/Losses ** Overall Losses: -3,304 acres. Attacks: 122 made / 145 suffered Comments Peetah, monarch of Nobles (12:36) Long live the Nobles! LEWATS TEBATS (15:13) declined to participate with information to this article. If Lewats Tebats wish to add a comment, then kindly contact one of our staff members on IRC. ____________________________________________________________________ As this is a new article format we're trying out, please give us feedback! To give feedback on this shorter article format, ideas for change or questions, please post here. (108 views, 13 visits) Read full article...uTimes Realms Meet the Archangels Head OnPosted by stella, 2 days, 2 hours and 57 minutes ago Realms of Lotus (7:5) introduced themselves to Archangels HaJ (15:22) with a wave on February 24th, YR6. Archangels had been fishing for a war and were happy to entertain Realms. After retaliating the wave of 10 hits with 5 hits of their own, Archangels pushed the war button and followed by finishing the wave.
Archangels began the war by chaining Realms' provinces with traditional marches and running massacres on their strongest Undead. They followed up the massacres with night strikes, with hopes of weakening the strongest of Realms' attackers. Realms met the Archangels head on with focused chain targets of their own, with particular interest being paid to the top Elves to prevent them from becoming unbreakable. After a hard fought 7 day war, and the exchange of 2 dragons sent and killed on both sides, Archangels' attackers were feeling the pressure. With 2 players going on vacation, the strategic decision was made by Archangels to withdraw and rebuild.
***Hostile Summary Realms of Lotus (7:5)*** Realms (7:5) Hostile Summary: Total Attacks Made: 10 (776 acres) -- Traditional March: 7 (776 acres) -- Learn Attacks: 2 -- Plunder Attacks: 1 Total Attacks Suffered: 6 (521 acres) -- Traditional March: 3 (521 acres) -- Ambush: 2 (82 acres) -- Massacres: 1 (1,355 people) Aid packets sent: 1 ** Realms of Lotus (7:5) Gains/Losses ** Overall Gains: 255 acres. 1. +182 acres: Random 22 (2,1) 2. +129 acres: Random 17 (1,) 3. +126 acres: Random 13 (1,) 4. +87 acres: Random 16 (1,) 5. +64 acres: Random 5 (1,1) 6. no change: Random 10 (,1) 6. no change: Random 6 (1,) 6. no change: Random 18 (1,) 6. no change: Random 1 (1,) 10. -4 acres: Random 7 (1,1) 11. -140 acres: rAnDoM eLeVen (,1) 12. -189 acres: Random 3 (,1) ** Archangels HaJ (15:22) Gains/Losses ** Overall Losses: -395 acres. Attacks: 5 made / 10 suffered 1. +4 acres: bubbleslandia12 (1,2) 2. no change: Karela The Red Hawk (,1) 2. no change: Burning Legions (1,) 4. -27 acres: AgahothWar Hammer (1,2) 5. -64 acres: BLasphemy Division 1 (1,2) 6. -126 acres: Honkin Legion (,1) 7. -182 acres: Federation (1,2) ***War Summary Realms of Lotus (7:5)*** Total Attacks Made: 384 (19,734 acres) -- Traditional March: 285 (19,561 acres) -- Conquest: 8 (173 acres) -- Ambush: 3 (246 acres) -- Raze: 39 (1,371 acres) -- Massacres: 14 (31,164 people) -- Learn Attacks: 2 -- Failed Attacks: 33 (8.6% failure) Total Attacks Suffered: 307 (17,691 acres) -- Traditional March: 175 (14,899 acres) -- Ambush: 2 (63 acres) -- Raze: 74 (2,792 acres) -- Massacres: 31 (48,249 people) -- Plunder Attacks: 1 -- Failed Attacks: 24 (7.8% failure) Aid packets sent: 146 ** Realms of Lotus (7:5) Gains/Losses ** Overall Gains: 2,043 acres. 1. +1,152 acres: Random 3 (18,2) 2. +854 acres: Random 24 (15,) 3. +818 acres: Random 10 (10,) 4. +782 acres: Random 6 (22,3) 5. +715 acres: Random 1 (31,13) 6. +662 acres: Random 5 (14,) 7. +544 acres: Random 12 (10,1) 8. +534 acres: Random 25 (9,1) 9. +438 acres: Random 20 (15,1) 10. +375 acres: Random 7 (21,6) 11. +270 acres: Random 8 (9,1) 12. +228 acres: Random 19 (20,9) 13. +152 acres: RaNdOm 23 (2,2) 14. +122 acres: RandoM 2 (14,12) 15. +75 acres: [anonymous province] (1,) 16. -13 acres: Reval (3,3) 17. -57 acres: Random 14 (14,18) 18. -237 acres: Random 4 (19,25) 19. -245 acres: Random 9 (10,8) 20. -401 acres: Random 18 (9,13) 21. -615 acres: Random 16 (16,17) 22. -667 acres: Random 15 (16,39) 23. -820 acres: Random 22 (30,42) 24. -847 acres: Random 17 (15,29) 25. -868 acres: Random 13 (31,39) 26. -908 acres: rAnDoM eLeVen (10,23) ** Archangels HaJ (15:22) Gains/Losses ** Overall Losses: -6,206 acres. Attacks: 307 made / 384 suffered 1. +378 acres: Army of RoyalGryphon (16,3) 2. +312 acres: BLasphemy Division 1 (13,3) 3. +265 acres: Legions of Grimward (8,3) 4. +247 acres: [anonymous province] (6,) 5. +220 acres: Legion Of Prophecy (17,4) 6. +138 acres: CreepinG FeAr (1,) 7. +118 acres: The Colonial Fleet (13,6) 8. +98 acres: The Orc Kings Army (15,17) 9. +61 acres: AgahothWar Hammer (12,8) 10. +45 acres: Navy HQ (4,1) 11. +35 acres: Exposed Battalion (12,8) 12. +31 acres: RAWR Longlive AA (17,9) 13. +10 acres: bubbleslandia12 (6,4) 14. -113 acres: TheMeaningOfPain (,1) 15. -116 acres: Kamikaze Force (7,9) 16. -195 acres: 1st Runefire Legion (19,11) 17. -263 acres: Federation (32,16) 18. -335 acres: Legion of the Damned (16,27) 19. -481 acres: Honkin Legion (,9) 20. -865 acres: KupoKupo (10,17) 21. -1,046 acres: Timberwatch Legion (8,24) 22. -1,077 acres: Burning Legions (34,50) 23. -1,112 acres: Karela The Red Hawk (12,36) 24. -1,234 acres: Band of the Hawk (17,64) 25. -1,327 acres: Einherjar Legion (12,54) Archangels were unable to provide uTimes with papers Comments Jess, Monarch of Archangels HaJ: Realms was a really good opponent. I knew it'd be tough when we took them up on their offer of war, but we were pretty enthusiastic Johnnywonder, Monarch of Realms of Lotus: Good war Archangels, a bit drawn out, but well fought :D, GL with remainder of age. This was a good test to measure my KD's growth throughout the past year since leaving HaJ. ____________________________________________________________________ As this is a new article format we're trying out, please give us feedback! To give feedback on this shorter article format, ideas for change or questions, please post here: http://utimes.org/forum/viewtopic.php?f=71&t=885 (63 views, 5 visits) Read full article...uTimes Evil Intentions Clips HalcyonPosted by stella, 2 days, 3 hours and 25 minutes ago Eager to find war, Evil Intentions (6:16) attempted the classic tactic of sending a few hits into Halcyon NI (9:12) trying to get their attention. The effort paid off, and after some return attacks Halcyon declared war on Evil Intentions.
Before Halcyon managed to get their first attack in during the war, Evil intentions sent a ruby dragon. Halcyon returned the gift with a dragon of their own a few hours later on July 4th, YR6. Both kingdoms started the war with chaining; Evil Intentions heavily chained one province while Halcyon conducted semi-chains with an average of 5 hits on several targets. On July 9th, YR 6th Evil Intentions managed to slay the dragon sent by their adversaries. After the first 24 hours of war both kingdoms were still focused on chaining, with Evil Intentions having the upper hand in both the number of executed chains and number of hits. This was mainly due to Evil Intentions being able to add razes on selected targets after they made their traditional attacks. At minimum time Halycon was down 8,000 acres, and withdrew from war 8 hours later.
** War Summary from Evil Intentions ** Total Attacks Made: 242 (15,185 acres) -- Traditional March: 145 (15,031 acres) -- Conquest: 5 (154 acres) -- Ambush: 4 (305 acres) -- Raze: 78 (4,163 acres) -- Failed Attacks: 10 (4.1% failure) Total Attacks Suffered: 136 (10,484 acres) -- Traditional March: 114 (9,840 acres) -- Ambush: 1 (10 acres) -- Raze: 17 (644 acres) -- Failed Attacks: 4 (2.9% failure) Aid packets sent: 156 ** Highlights ** Jun 1 YR6: Dragon completed. Target: (9:12) Jul 9 YR6: DragonSlayer: Sweet Home Alabama (6:16) ** Evil Intentions (6:16) Gains/Losses ** Overall Gains: 4,701 acres. ** Halycon NI (9:12) Gains/Losses ** Overall Losses: -9,508 acres. Attacks: 136 made / 242 suffered Halycon were unable to provide uTimes with papers Comments Niemand, leader of Evil Intentions (6:16) We have a good crew that I want thank for all the activity they brought to the battlefield. Thanks to the Halcyon crew that was willing to war us, even though Halcyon seemed to have some activity issues within the KD. Halcyon NI proofread the article, but did not wish to leave a comment. ____________________________________________________________________ As this is a new article format we're trying out, please give us feedback! Feedback for this kind of shorter article form, ideas for changes or questions, please post here: http://utimes.org/forum/viewtopic.php?f=71&t=885&p=4465#p4465 (52 views, 5 visits) Read full article...Swirve Blog Utopia Developers’ Update 1st JulyPosted by fagashlil, 2 days, 7 hours and 58 minutes ago Now for this weeks episode of the Sean and Brian Blog - as usual comments Here please: Hi Everyone, Were going to keep it quite short today, since were tight on time and are trying hard to get the alpha version ready for the first test group before end of business. If all goes well, by the time your reading this, the first group should be signing up and getting a first look at the new site. Well leave it up to them to comment on how they find it. In the meantime, heres some screenshots of how it currently looks. http://yfrog.com/52screenshotutopiathronepp http://yfrog.com/7escreenshotutopiaprovincp http://yfrog.com/45screenshotutopiagameprep On to questions: Scontan: [Re: IRC] Are you guys considering to help us by providing an official server, wich wont (becosue it cant) be abused by certain groups with administraton powers with the community? We are thinking about the general issue of instant messaging for the game, and what we can do to make it better. For the future one option is to stay with IRC, in which case we would be interested in hosting an official server. However we are also thinking about promoting a move away from IRC to in-game instant messaging. This would have the advantage of understanding in-game relationships, such as what kingdom someone is in, whether you are at war, and so on. This seems nicer to us, and is a big benefit from the point of view of new players who will typically be unfamiliar with IRC. We know however that there is more to think about than this - wed need to look at all the different ways that people use IRC at the moment, including the use of bots, and see how this would fit in. So, the answer is, yes, we are considering it, but no, we have not come to a decision. Lead Pipe: So PLEASE consider making some game changes when you begin this next age, and get them figured out early so the transition runs smoother. A lot of people have been saying this, so were going to listen. We dont want to delay things any more than they already are though, so any changes we implement will not be big. Infidel2K: Back on the 20th of May you talked about working on the guide. Are you still looking at the idea of a wiki guide? Yes, were setting up a community driven wiki. Well have more details on this next week. It may even by live and open to the public by next week. Luth: Sean and Brian, how long are you anticipating the alpha phase of this to last? genesis has already gone triple time, and wed like some kind of indication as to when we might expect it to end. Were surprised that youd even ask! One thing we can all agree on is that our time estimations havent been exactly Nostradamian. Well see how it goes over the next few days with the first small group of alpha testers. After that well be in a better position to call it. Sean & Brian (82 views, 13 visits) Read full article...uTimes Nothing Perverts DopefiendsPosted by stella, 2 days, 9 hours and 56 minutes ago On February 22nd, YR6 the kingdom Dopefiends of Hybris (10:6) started a dragon on Perverts (7:2) followed by a wave. Perverts wasn't looking for an active challenge but had been deprived of war for a while after multiple failed hostiles. They decided to start a ruby at the same hour and prepare for a wave. Dopefiends kept their hits coming on Perverts, and on March 7th Perverts went into action by declaring and sending their dragon.
Dopefiends responded by releasing their ruby dragon in the middle of Perverts wave and by slaying the enemy drake the hour after Perverts sent it. According to Ruud, leader of Perverts, Dopefiends' province size advantage in combination with their ability to ToG was a factor in Perverts' decision to not slay the dragon; they kept it throughout the entire war. Both kingdoms focused their strategies on chaining, but during the first day the Dopefiends noticed they had the upper hand and changed strategy, allowing their middle and low networth provinces to max gain. As minimum time approached Perverts admitted defeat and withdrew from war.
** Hostile Summery for Dopefiends (10:6) ** Total Attacks Made: 11 (2,149 acres) -- Traditional March: 11 (2,149 acres) Total Attacks Suffered: 4 (300 acres) -- Traditional March: 2 (300 acres) -- Learn Attacks: 1 -- Plunder Attacks: 1 Aid packets sent: 8 ** War Summary for Dopefiends (10:6) ** Total Attacks Made: 103 (14,959 acres) -- Traditional March: 98 (14,959 acres) -- Raze: 1 (185 acres) -- Massacres: 1 (3,569 people) -- Failed Attacks: 3 (2.9% failure) Total Attacks Suffered: 72 (11,139 acres) -- Traditional March: 71 (11,139 acres) -- Failed Attacks: 1 (1.4% failure) Aid packets sent: 66 ** Highlights ** Mar 7 YR6: Dragon completed. Target: (7:2) Mar 8 YR6: DragonSlayer: Acid Arnold (10:6) ** Dopefiends (10:6) Gains/Losses ** Overall Gains: 3,820 acres. ** Perverts (7:2) Gains/Losses ** Overall Losses: -4,005 acres. Attacks: 72 made / 103 suffered Perverts were unable to provide uTimes with papers Comments Malm, leader of Dopefiends (10:6) You perverts, state your intentions for my daughter! Tnx to Perverts for picking up the gauntlet and for the pleasant war. LL Dopefiends! Ruud, leader of Perverts (7:2) We gambled on their setup and lost on our activity. We had some warring time though, which is always good. congrats to dopies, time for a summer break now :) ____________________________________________________________________ As this is a new article format we're trying out, please give us feedback! To give feedback on this shorter article format, ideas for change or questions, please post here: http://utimes.org/forum/viewtopic.php?f=71&t=885 (45 views, 7 visits) Read full article...uTimes Horrorscopes Age 43, Year 8Posted by Feta, 3 days, 19 hours and 33 minutes ago Age 43, Year 8 Humans Look back on all the way you have come and feel proud that you have faced your challenger and won. No need to spend too much time on this plateau, just take a look, feel good about yourself, and carry on. Elves You have been on a losing streak. Just get up, brush yourself off and start all over again. Indulging your bruises is not for you, getting right back up on the horse is always better for you. The utopians love you because you entertain them, so just be yourself! Dwarves When told to be on guard, you snap to attention. You study each person so deeply you always find the good in them and that makes you drop your guard. When it comes to recruiting always question before trust, just don't be in that much of a rush to find the good in everyone. Orcs When one sense is removed another becomes more developed. Instincts are not considered one of the five senses, but they should be. Just like the other senses, instincts become stronger when you rely on them instead of the others. This will especially come in handy during any war negotiations. Gnomes Patience is the virtue of your this week. Learn it and patience will serve you well. Giving your kingdom mates as well as your kingdom the time to become what it is, instead of what you think you can mold it into is hard for you to do. This week, breathe deep and you will feel better. Dark Elves Dear Elves, you are questioning your role in your kingdom. Snap out of it, it's self-indulgent, and you're just growing weeds that won't serve anyone. This is a crucial moment for you. You've done the work and been acknowledged for your efforts. Undead Some friends in a powerful kingdom or alliance may be able to help in ways you'd scarcely believed possible. Arrangements for the group to meet up - or even have a conference call - need to be made quickly. The urgency finds you at your best: stress of the best kind. (69 views, 10 visits) Read full article...uTimes A quickie with.... JohnSnowstormPosted by stella, 8 days, 3 hours and 40 minutes ago Perhaps an introduction into this feature might be required for those less adept at asking a question without an expletive. The purpose of A Quickie With... article is to have a short interview (think 60 second interview) with someone in the IRC community, well known or not, monarch or not, to give people a chance to become familiar with some of the lesser outspoken players. We all get to know our kingdomates fairly well, especially if you're x-logging 25 provinces, but often outside of that small enclave, we tend to know very little about eachother. John Snowstorm plays in Pulse and is a member of their Council. How many hours on average do you spend on IRC/Utopia a day? hmm, an embarrassingly high number i should think. I usually idle all day =p You want a number on active time? -Yes please - prolly 6-8hrs active =o What is the first thing you think when you wake up in the morning? 'why is my head so sore, i only had one bottle of whiskey >. What did you want to be when you grew up? And what do you do now? i wanted to own a doomsday device im doing my degree in experimental physics 0_o What one piece of advice would you give to someone who asked your opinion on how to live life happily? oh, im not the one to ask, do what i do, listen to andrew W.K. and follow his teachings. ^_^ and also drink every time he says the word 'party' What famous person/character do you think you are most like? And why? guh, ermmm, kim jong il -why?- he to shares my dream of doomsday devices or the bush twins they have fun or borris yeltsin that guy knows a party when he sees it JohnSnowstorm parting comment: I dont do well in interviews, but i do play well with others ____________________________________________________________________ As this is a new interview type we're trying out, please give us feedback! Feedback for the "quickie with..." interview, ideas for new interview victims or questions, please post here: http://cuts.name/2uZ (196 views, 27 visits) Read full article...uTimes Bodega Damns Sentinels to 3rd Time UnluckyPosted by uTimes, 8 days, 10 hours and 12 minutes ago They say troubles come in sets of three, and Sentinels NI (14:11) will no doubt testify to the veracity of that statement. Having been duped by the concept of OMAC sticking to a due date they built for 4 weeks of whoring not envisaging nearly the full 3 month long age. Having been caught out in the kingdom build department, the next trouble to come their way was the players themselves, with a number of them leaving on the basis of work, private life or disillusionment with the game. To top it off their 3 wars 1 win record highlighted their war participation being more a matter of mere procedure rather than blood lust. Having suffered a wave by both Simians (5:21) and FSU (7:37) by the time Bodega (12:18) began to make hits, Sentinels had had enough. Bodega, who was becoming tired of hunting for war, had made a number of waves over the preceding week and each time had received a ceasefire from their targets. Having nearly exhausted the supply of kingdoms in their Networth range Bodega was beginning to resign themselves to moving onto larger kingdoms. Having made 17 disorganized hits into Sentinels, and with armies still incoming from a wave against a prior target, Bodega held little hope to gaining any response other than a ceasefire proposal. Sending out 5 land hits for 757 acres, 8 learn attacks, and 4 pillages over 10 hours, Bodega's complacency was apparent, and was something Sentinels was willing to take advantage of. Having only just gained a ceasefire from Simians, Malice, Monarch of Sentinels, contacted Gilgamess, Co-Monarch of Bodega, over IRC. Gilgamess let slip that any arrangement needed to be reached quickly as he would be unavailable and the other Co-Monarch was absent. Sensing a chance to gain the upperhand in a war they knew they could not win, Sentinels requested 1.5 - 2 days to pump, citing constant waves by kingdoms looking for war as grounds for the delay. Bodega excited by the possibility of war was more than happy to grant such leniancy when they had only expected another ceasefire. Knowing Gilgamess had said he would be going out, 15 minutes after agreeing to delayed hostilities, on May 1st YR 6, Sentinels made two land hits for 288 acres and pushed the button.
Sentinels captured 2,260 acres from 19 hits in the first five hours of war; it was not until the last of these on May 4th that Bodega began to retaliate. Bodega opened their much searched for war with traditional marches and ambushes, but suffered three failed attacks during the initial two hours. For the following four hours they turned to razes, predominantly targeting He sees dead people (14:11) and La Dee Frickin Dah (14:11). In the first day of hostilities these two provinces lost 2,608 acres combined. Sentinels continued to make land hits, semi chaining three or four targets per wave, while Bodega alternated between traditional marches and razes, sacrificing acre gains for crippling Sentinels highest offense provinces. They intended to reduce Sentinels most threatening attackers down to between 200 - 400 acres, protecting as many of their provinces as possible from the Human/Gnome offensive. Having used their thieves to Rob the Vaults in the hostilities and having been looking for war, Bodega was able to launch their dragon after 14 hours. Sentinels on the other hand, whilst beginning a project, decided funding the beast would waste money they could use for training military. They also reasoned that with their Gnomes' economies, Bodega would be able to afford a second dragon, negating the impact of killing the first. In response, Sentinels ignored the Ruby Dragon ravaging their lands, keeping it until the end of war.
May 6th, YR6 Sentinels NI (14:11) has begun a Ruby Dragon project targetted against us! May 18th, YR6 Our dragon has set flight to ravage Sentinels WAR (14:11)! May 18th, YR6 Our kingdom has begun a Ruby Dragon project targetted at Sentinels WAR (14:11). Intel gathered by Bodega prior to the declaration of war highlighted that Sentinels bank was highly susceptible to thieving operations. Having only 1 TPA (raw) and no Watchtowers, Bodega was quick to take advantage, fearing the Shepherd would realize his mistake and speed build Watchtowers. They directed their Attacker/Thief provinces to concentrate all their Nightstriking on the bank, hoping to bring him into range prior to minimum time. Sentinels struggled to perform effective thievery operations, subdued by 6-7 (raw) TPAs from the opposing Gnomes, but ensured Pitfalls were cast when sending out armies. Sentinels had realized they would be unable to break Bodega's largest provinces without giving them an irresistible reason to send out. They thus decided to semi suicide The Tamiflu Kid (14:11); their 3rd largest province after their bank and King; by allowing him to send out almost all his Elites, leaving approximately 35 DPA at home. May 21st, YR6 The Tamiflu kid (14:11) captured 237 acres of land from IReallyHateGnomes (12:18). To some extent this was successful, Bodega did indeed begin to send out their Gnomes but not as many as Sentinels had hoped for. This left Bodega with approximately 6 provinces Sentinels would have to (semi) suicide to break or were out of range completely. With The Tamiflu Kid leaving so little at home it was not long before he became the prime target, losing 1,352 acres in eight hours, and signaling a grave error on the part of Sentinels. With their bank gradually being Nightstriked into range, Bodega being only 90k offense short (all Elites out) of breaking it by min time, and unable to gain a foothold over the large (semi) unbreakable Gnomes, Sentinels kept the conflict short. Having no access to Hospitals for their build strat, a long war would have only destroyed their military capabilities. With little hope for a win if the war dragged on, and a fairly unwilling participant initially, at minimum time Sentinels withdrew. ** Bodega Hostile Summary (12:18)** Total Attacks Made: 17 (765 acres) -- Traditional March: 5 (765 acres) -- Learn Attacks: 8 -- Plunder Attacks: 4 Total Attacks Suffered: 1 (227 acres) -- Traditional March: 1 (227 acres) Aid packets sent: 11 ** This Kingdom (12:18) Gains/Losses ** Overall Gains: 538 acres. 1. +207 acres: Mna (1,) 2. +160 acres: the AIG Executives (1,) 3. +144 acres: Dontwantorc (1,) 4. +135 acres: Once Upon A Corpse (1,) 5. +119 acres: Tigers Dome (1,) 6. no change: Snickers (1,) 6. no change: Im a gnome tooooo (1,) 6. no change: Cloud Six (1,) 6. no change: DONT CHAIN ME PLZ (1,) 6. no change: Ooh Aah Paul McGrath (1,) 6. no change: [anonymous province] (2,) 6. no change: Beer Me Five (1,) 6. no change: RMyOgresStrongEnough (1,) 6. no change: Famous Amos Cookies (1,) 6. no change: Scarz (1,) 16. -227 acres: Badonkadonk (1,1) ** Enemy Kingdom (14:11) Gains/Losses ** Overall Losses: -646 acres. Attacks: 0 made / 16 suffered 1. no change: Bumblebee Tuna (,1) 1. no change: NoThemeFoTehStoopidz (,3) 1. no change: Trapped in Samsara (,1) 1. no change: Theme Free Yipee (,1) 1. no change: HamBurgler (,1) 1. no change: A Litre O Cola (,2) 1. no change: Choosing names (,2) 8. -135 acres: Surfing Potato Hash (,2) 9. -144 acres: Sic Semper Tyrannis (,1) 10. -160 acres: that Noob kingdoms (,1) 11. -207 acres: MyTroopsDieNoFair (,1) ** Enemy Kingdom (Other) Gains/Losses ** Overall Gains: 108 acres. Attacks: 1 made / 1 suffered 1. +227 acres: Pop and Lock (11:36) (1,) 2. -119 acres: HygenASeat (17:25) (,1) ** Bodega War Summary (12:18)** Total Attacks Made: 168 (9,808 acres) -- Traditional March: 88 (9,804 acres) -- Conquest: 1 (4 acres) -- Ambush: 4 (330 acres) -- Raze: 67 (3,582 acres) -- Failed Attacks: 8 (4.8% failure) Total Attacks Suffered: 99 (9,784 acres) -- Traditional March: 93 (9,583 acres) -- Ambush: 1 (17 acres) -- Raze: 3 (201 acres) -- Failed Attacks: 2 (2% failure) Aid packets sent: 103 ** Highlights ** May 4 YR6: Dragon cancelled. May 18 YR6: Dragon completed. Target: (14:11) ** This Kingdom (12:18) Gains/Losses ** Overall Gains: 24 acres. 1. +542 acres: Iwished2PlayUndead (6,) 2. +465 acres: Wimwinkle (4,) 3. +407 acres: Fido finds curry (8,) 4. +404 acres: RMyOgresStrongEnough (9,1) 5. +345 acres: Famous Amos Cookies (5,2) 6. +257 acres: Four Seasons (5,) 7. +240 acres: Starrin Darrin (6,) 8. +219 acres: Once Upon A Corpse (6,3) 9. +214 acres: John Grisham (8,) 10. +181 acres: [anonymous province] (2,) 11. +143 acres: Tigers Dome (5,1) 12. +99 acres: Scarz (8,3) 13. +65 acres: NembutalNumbsItAll (7,3) 14. +21 acres: Dontwantorc (4,2) 15. -7 acres: DONT CHAIN ME PLZ (12,6) 16. -23 acres: Cin Dralig (5,4) 17. -38 acres: the AIG Executives (7,5) 18. -65 acres: Snickers (7,2) 19. -105 acres: LoneWolF (6,2) 20. -179 acres: Mna (9,7) 21. -185 acres: Im a gnome tooooo (10,4) 22. -232 acres: Cloud Six (6,4) 23. -236 acres: IReallyHateGnomes (3,3) 24. -319 acres: Ooh Aah Paul McGrath (5,4) 25. -811 acres: Badonkadonk (3,14) 26. -1,378 acres: Beer Me Five (12,29) ** Enemy Kingdom (14:11) Gains/Losses ** Overall Losses: -3,807 acres. Attacks: 99 made / 168 suffered 1. +707 acres: Saurons Pets (9,) 2. +445 acres: NoThemeFoTehStoopidz (3,) 3. +444 acres: HamBurgler (4,) 4. +410 acres: I see dead people (5,) 5. +354 acres: OwningShamanOfDoom (4,1) 6. +344 acres: Choosing names (3,1) 7. +324 acres: [anonymous province] (3,) 8. +313 acres: IWantABigIceCreamNOW (2,) 9. +263 acres: Bumblebee Tuna (3,) 10. +247 acres: IwillOWNu (2,) 11. +239 acres: Trapped in Samsara (2,) 12. +202 acres: Death Watcher (5,2) 13. +67 acres: that Noob kingdoms (5,2) 14. +55 acres: MyTroopsDieNoFair (4,2) 15. +29 acres: A Litre O Cola (4,1) 16. -45 acres: Sineria (2,1) 17. -78 acres: Nortius Maximus (3,1) 18. -382 acres: Sic Semper Tyrannis (3,6) 19. -391 acres: Theme Free Yipee (8,17) 20. -510 acres: JoseJalapenoOnAStick (4,9) 21. -796 acres: TranquilLikeAHorse (3,12) 22. -880 acres: Surfing Potato Hash (3,16) 23. -940 acres: Imperium Gallactica2 (4,15) 24. -1,215 acres: La Dee Frickin Dah (4,18) 25. -1,481 acres: The Tamiflu kid (1,21) 26. -1,532 acres: He sees dead people (6,43) ** Sentinels Hostile Summary (14:11)** Total Attacks Made: 1 (135 acres) -- Traditional March: 1 (135 acres) Total Attacks Suffered: 16 (646 acres) -- Traditional March: 4 (646 acres) -- Learn Attacks: 8 -- Plunder Attacks: 4 ** This Kingdom (14:11) Gains/Losses ** Overall Losses: -511 acres. 1. +135 acres: [anonymous province] (1,) 2. no change: NoThemeFoTehStoopidz (,3) 2. no change: Trapped in Samsara (,1) 2. no change: Theme Free Yipee (,1) 2. no change: Bumblebee Tuna (,1) 2. no change: HamBurgler (,1) 2. no change: Choosing names (,2) 2. no change: A Litre O Cola (,2) 9. -135 acres: Surfing Potato Hash (,2) 10. -144 acres: Sic Semper Tyrannis (,1) 11. -160 acres: that Noob kingdoms (,1) 12. -207 acres: MyTroopsDieNoFair (,1) ** Enemy Kingdom (12:18) Gains/Losses ** Overall Gains: 646 acres. Attacks: 16 made / 0 suffered 1. +207 acres: Mna (1,) 2. +160 acres: the AIG Executives (1,) 3. +144 acres: Dontwantorc (1,) 4. +135 acres: Once Upon A Corpse (1,) 5. no change: Snickers (1,) 5. no change: DONT CHAIN ME PLZ (1,) 5. no change: Cloud Six (1,) 5. no change: RMyOgresStrongEnough (1,) 5. no change: Im a gnome tooooo (1,) 5. no change: Badonkadonk (1,) 5. no change: Scarz (1,) 5. no change: [anonymous province] (2,) 5. no change: Beer Me Five (1,) 5. no change: Famous Amos Cookies (1,) 5. no change: Ooh Aah Paul McGrath (1,) ** Enemy Kingdom (Other) Gains/Losses ** Overall Losses: -135 acres. Attacks: 0 made / 1 suffered 1. -135 acres: Ball Sniffers (16:34) (,1) ** Sentinels Partial War Summary (14:11)** Total Attacks Made: 72 (7,454 acres) -- Traditional March: 66 (7,454 acres) -- Ambush: 1 (17 acres) -- Raze: 3 (201 acres) -- Failed Attacks: 2 (2.8% failure) Total Attacks Suffered: 102 (7,513 acres) -- Traditional March: 47 (4,829 acres) -- Ambush: 2 (207 acres) -- Raze: 48 (2,684 acres) -- Failed Attacks: 5 (4.9% failure) Aid packets sent: 20 ** This Kingdom (14:11) Gains/Losses ** Overall Losses: -59 acres. 1. +518 acres: TranquilLikeAHorse (3,) 2. +502 acres: Saurons Pets (6,) 3. +411 acres: Death Watcher (4,1) 4. +406 acres: Sic Semper Tyrannis (3,) 5. +364 acres: JoseJalapenoOnAStick (3,) 6. +343 acres: IWantABigIceCreamNOW (2,) 7. +341 acres: that Noob kingdoms (4,) 8. +324 acres: I see dead people (4,) 9. +299 acres: OwningShamanOfDoom (3,1) 10. +290 acres: HamBurgler (3,) 11. +287 acres: Bumblebee Tuna (3,) 12. +269 acres: NoThemeFoTehStoopidz (2,) 13. +248 acres: MyTroopsDieNoFair (2,) 14. +198 acres: Choosing names (2,1) 15. +135 acres: IwillOWNu (1,) 16. +132 acres: A Litre O Cola (3,) 17. +103 acres: [anonymous province] (1,) 18. +100 acres: Trapped in Samsara (1,) 19. no change: Sineria (1,) 20. -25 acres: Nortius Maximus (3,1) 21. -435 acres: Theme Free Yipee (5,13) 22. -485 acres: Surfing Potato Hash (3,8) 23. -588 acres: Imperium Gallactica2 (1,8) 24. -1,114 acres: La Dee Frickin Dah (4,18) 25. -1,330 acres: He sees dead people (4,31) 26. -1,352 acres: The Tamiflu kid (1,20) ** Enemy Kingdom (12:18) Gains/Losses ** Overall Losses: -2,826 acres. Attacks: 102 made / 72 suffered 1. +387 acres: Famous Amos Cookies (3,) 2. +303 acres: RMyOgresStrongEnough (2,) 3. +294 acres: Iwished2PlayUndead (3,) 4. +241 acres: Fido finds curry (4,) 5. +162 acres: John Grisham (6,) 6. +147 acres: Starrin Darrin (3,) 7. +98 acres: Wimwinkle (2,) 8. +83 acres: the AIG Executives (5,3) 9. +21 acres: Scarz (4,1) 10. +20 acres: Tigers Dome (2,) 11. +17 acres: LoneWolF (6,1) 12. no change: Four Seasons (3,) 12. no change: [anonymous province] (1,) 14. -7 acres: NembutalNumbsItAll (5,2) 15. -40 acres: Once Upon A Corpse (3,1) 16. -63 acres: Snickers (5,1) 17. -108 acres: Dontwantorc (4,2) 18. -116 acres: Cloud Six (2,1) 19. -194 acres: DONT CHAIN ME PLZ (7,4) 20. -247 acres: Im a gnome tooooo (7,2) 21. -249 acres: Ooh Aah Paul McGrath (2,2) 21. -249 acres: Cin Dralig (4,4) 23. -291 acres: IReallyHateGnomes (3,3) 24. -587 acres: Mna (5,8) 25. -1,078 acres: Badonkadonk (2,14) 26. -1,370 acres: Beer Me Five (9,23) Comments Gilgamess, Co-Monarch, Bodega So long, and thanks for all the fish. Malice, Monarch, Sentinels NI Good Luck to Bodega, they fought a good war... and to the Sentinels out there, we have a fever, and the only cure is still more cowbell. Sentinels' war summary covers May 1st YR6 - June 8th YR6. Many thanks to both Kingdoms for taking the time to discuss the war. (140 views, 20 visits) Read full article...Swirve Blog Utopia Developers’ Update 24th JunePosted by lydias, 9 days, 6 hours and 49 minutes ago Now for this weeks episode of the Sean and Brian Blog - as usual comments Here please: Hi all, There werent too many questions since last week, so this isnt going to be a very long post. Well answer them below, but first of all want to give a general update on progress. Weve spent the last week purely on site styling and on deployment onto real servers. Styling wise, it currently looks very much like the current game, with the same rough layout and same colors. When you see it we think youll probably be underwhelmed by the changes. Our plan is to go into alpha with this theme, and look at improving it as we go. We were initially tempted to try to create a look-and-feel that doesnt look like something from the nineties, but decided that it would cause an unnecessary delay. So we hope that when you see it, youll forgive us for not making it as shiny as it deserves to be. As well as improving the design incrementally as we go, we hope to introduce a feature later on in the year that will allow you to choose your preferred theme for the site, which can be either an official or community-made theme. In terms of deployment for alpha, were pretty much ready to go. The alpha version will be complete, apart from unfixed bugs and the purchasing of credits for premium features (will be disabled). On Monday we plan to start with a very small test group - tools developers, staff and some mods mainly. At that point, these people can get a bit of a preview of the site (and pass on their impressions and screenshots to everyone else, if they like). The server will be up and down for most of the week as we deploy fixes. If things go well, well invite in more testers as the days go by. Alpha testers will be notified by email about when then can visit the site and sign in. To get in, theyll need to validate their email address, which is how were going to manage the size of the testing group - i.e., whitelisting peoples email addresses as we go. So, initially, well invite in a small number of people for a kind of sneak look, and expand the group over time as quickly as we can manage. During testing we expect well be working fast to keep up with the bugs that are reported, although well hopefully nail most of the big ones early on before most people ever see them. On to questions: Luth: [regarding start of alpha testing] Is this on gen, or some sort of private testing grounds? The alpha were talking about above is going to be a private testing ground, into which well invite people from those that have applied via email. When we think the code is ready for wider consumption, well arrange to move it onto genesis. What this will really entail is decommissioning the old genesis server, and pointing the genesis link on swirve.com to the new server with the new code. Domain name questions/suggestions We hear what you guys are saying about the domain name being potentially blocked from some locations by fun-hating firewalls. Our solution to this is that well create another domain that the site can be accessed from, probably something like utopia.joltonline.com, but still keep utopia-game.com as our main domain. This should help people access the site from where they need to. Thanks for all the suggestions for other names, which we saw in the forums. However, we intend to stick with utopia-game.com, because (a) it properly reflects the fact that were talking about the original version of the game, not a spin-off, and (b) we want to move on from endless hours of domain hunting. If its any consolation, we had considered many of the same names as you guys suggested. Hurlin: If the monarch had the ability at the end of the inactive period when the account was going to be auto deleted to be given the option to tick a box and retain that province and invite a new player to occupy it; that would greatly improve Kingdoms and create a much more solid environment. Thanks for the feedback. This makes sense, and is more consistent with the existing workflow, so weve put it on our todo list. Hopefully sometime during testing well get a chance to drop it in. Thanks everyone for your continued patience. Sean & Brian (178 views, 27 visits) Read full article...uTimes A Tale of Two Kingdoms: Freedom and PulsePosted by Apollos, 9 days, 9 hours and 56 minutes ago Having been pumping for war and in the middle of a build strategy change Pulse (10:34) was caught by surprise when 24 hours before they were due to finish their pump they recieved a wave. Freedom (6:1), who was struggling to find targets, and with only Pulse in their Networth range and out of war, were keen to start hostilities. On July 20th and July 21st YR 5 Freedom launched 15 anonymous traditional marches into Pulse, waylaying the possibility of ambush and netting themselves a considerable number of acres. Five further land grabs before the Year change, and another prior to declaration saw Freedom, net of Pulse's 9 traditional marches and 1 ambush, taking more than 3,000 acres. In sending out Gnome armies without an organised wave, Pulse had given Freedom further targets during the hostilities. Realising their mistake and understanding they either accepted the loss of 3,000 acres or declared, Pulse set about finishing their build change before pushing the button 12 hours later.
This war pitted Pulse's Gnome Rogues and Undead Mystics against Freedom's Orc War Heroes and Elf Rogues. Pulse entered the war with 4 unbreakable provinces and organized heavy chains against Freedom’s highest offence provinces, focusing on 2 orcs during each wave. In previous conflicts Pulse had used their high TPAs to maximum effect, but following a build strat change, and the unexpected loss of an extra 24 hours of pumping, they fell below usual war levels. Even so, Pulse immediately began to heavily Nightstrike a province who had just sent out. While this was successful in itself, Pulse rapidly realised they had miscalculated the defenses left at home by Freedom's Orcs. In doing so they had already limited their choices of chain targets, curtailing their plan to reduce the Orcs to provinces that could later be triple and quad tapped. Pulse plowed on, making significant use of Meteor Showers and allowing their own chained provinces to recover through Land Lusting; their Gnomes kept blanket Riots on all of Freedom's provinces, to dampen their economies. Freedom responded in kind by making use of the Greater Arson operation to destroy Watchtowers and Nightstrike the Undeads. In an attempt to reduce the effectiveness of Pulse's Gnome thievery capabilities, Freedom began to fireball them. It quickly became apparent that the widening Networth gap between the unbreakable Gnomes and Freedom's own Elves was making fireballing inefficient, something they later discontinued. Regardless of the Networth changes Freedom doggedly maintained Meteor Showers, benefitting from the Elf magic bonuses. Initially, Freedom chained two of Pulse’s smaller Gnomes, when overpopulation began to seriously affect their targets, Freedom turned their gaze to Pulse's six Undeads. Freedom began their Ruby Dragon project during the hostilities, confident that Pulse would accept the gauntlet of war that they had thrown down. They were not disappointed when Pulse also began a project an hour later. Taking 27 hours to fund their project, Freedom let it fly during a wave by Pulse hoping it would lead to a number of failed attacks.
July 21st, YR5 Our kingdom has begun a Ruby Dragon project targetted at BOB HOSTILE (6:1). January 23rd, YR6 Our dragon has set flight to ravage Mel Gibson (10:34)! Freedom's hope to disrupt Pulse's wave failed when Pulse was able to rally its players demanding they get online in order to kill it as fast as possible. Due to rapid responses by the players, the dragon made little impact on the progress of the war and was dead in under 10 minutes.
Pulse state that at the time of Freedom's initial wave they had fully funded a dragon to 1 gc for a target they were intending to war. In view of this they commented they had limited stocks of gold coins and would have struggled to fund a further dragon against Freedom. Having started the project Pulse never invested in sending it, conserving their resources. In contrast, following collection of intel on Pulse's provinces, Freedom claims that Pulse had 25 million gcs and 2 million runes in reserve, with some provinces having up to 5 million alone. Being prepared for the dragon's arrival Pulse was able to rally enough players onto IRC in order to slay it within 10 minutes of arrival. Both sides maintained a high level of activity, with Pulse slightly outhitting Freedom (296 vs 277 attacks). Monarch switches and mass soldier aid were used in an effort to induce failed attacks, which was apparent in the high number of fails - nine apiece. Neither kingdom were keen to drag the war out; with no clear winner and minimum time approaching, Pulse approached Freedom with an offer of Mutual Peace. Freedom agreed to MP on the proviso they obtain approximately 10 free hits. After such a close conflict, Pulse felt that allowing free hits would be unnecessary and refused the proposition. Freedom later approached Pulse agreeing to the initial MP offer, as it became a war neither side were interested in pursuing.
** Pulse Hostile Summary ** Total Attacks Made: 10 (2,102 acres) -- Traditional March: 8 (2,102 acres) -- Ambush: 1 (149 acres) -- Failed Attacks: 1 (10% failure) Total Attacks Suffered: 21 (5,217 acres) -- Traditional March: 21 (5,217 acres) Aid packets sent: 12 ** Highlights ** Jul 21 YR5: Dragon cancelled. ** This Kingdom (10:34) Gains/Losses ** Overall Losses: -3,115 acres. 1. +596 acres: [anonymous province] (2,) 2. +252 acres: we want to We can (1,) 3. -15 acres: want to The night is (1,1) 4. -48 acres: I say we can go (1,1) 5. -107 acres: will never find And (1,1) 6. -150 acres: We can dance if (1,1) 7. -184 acres: where we want to (,2) 8. -290 acres: real neat from our (,1) 9. -325 acres: young and so am I (,1) 10. -343 acres: we can act like we (,1) 11. -352 acres: real one far behind (1,2) 12. -354 acres: We can go when we (,1) 13. -357 acres: THE VICTORY CRY (1,2) 14. -447 acres: surprise them with (1,2) 15. -492 acres: and if they dont (,2) 16. -499 acres: behind Cause your (,3) ** Enemy Kingdom (6:1) Gains/Losses ** Overall Gains: 3,115 acres. Attacks: 21 made / 9 suffered 1. +4,670 acres: [anonymous province] (19,) 2. +398 acres: ImUnPwnAble (2,1) 3. -226 acres: RedbullGivesUWings (,1) 4. -252 acres: Bubalicious (,1) 5. -272 acres: I can Run and Hide (,1) 6. -286 acres: oOOO0OOOo0oooooO0000 (,1) 7. -293 acres: Up yours (,1) 8. -310 acres: No balls no glory (,1) 9. -314 acres: UNDEAD (,2) ** Enemy Kingdom (Other) Gains/Losses ** Overall Losses: 0 acres. Attacks: 0 made / 1 suffered 1. no change: Of Wormwood (13:34) (,1) ** Pulse War Summary ** Total Attacks Made: 296 (29,492 acres) -- Traditional March: 202 (29,492 acres) -- Ambush: 22 (2,777 acres) -- Raze: 64 (4,506 acres) -- Failed Attacks: 8 (2.7% failure) Total Attacks Suffered: 270 (29,685 acres) -- Traditional March: 182 (26,387 acres) -- Ambush: 11 (1,263 acres) -- Raze: 68 (3,298 acres) -- Failed Attacks: 9 (3.3% failure) Aid packets sent: 208 ** Highlights ** Jan 23 YR6: DragonSlayer: young and so am I (10:34) ** This Kingdom (10:34) Gains/Losses ** Overall Losses: -193 acres. 1. +1,505 acres: A place where they (15,) 2. +1,220 acres: dance Well they are (9,3) 3. +1,163 acres: We can dance Dansez (9,1) 4. +1,016 acres: real neat from our (12,1) 5. +951 acres: this world Leave the (11,2) 6. +642 acres: And we can dress (13,2) 7. +614 acres: hats to our feet and (7,) 8. +536 acres: [anonymous province] (2,) 9. +513 acres: we can act like we (14,4) 10. +500 acres: leave your friends (11,2) 11. +346 acres: THE VICTORY CRY (12,9) 12. +262 acres: We can go when we (14,8) 13. +241 acres: where we want to (9,1) 14. +195 acres: behind Cause your (12,10) 15. +182 acres: no friends of mine (11,3) 16. +170 acres: friends dont dance (14,9) 17. +24 acres: and if they dont (11,7) 18. -661 acres: I say we can go (19,22) 19. -1,039 acres: real one far behind (14,23) 20. -1,115 acres: we want to We can (12,24) 21. -1,126 acres: surprise them with (15,27) 22. -1,183 acres: want to The night is (11,21) 23. -1,195 acres: will never find And (5,26) 24. -1,249 acres: We can dance if (16,28) 25. -1,257 acres: young and so am I (8,23) 26. -1,448 acres: come from out of (10,14) ** Enemy Kingdom (6:1) Gains/Losses ** Overall Losses: -7,611 acres. Attacks: 270 made / 296 suffered 1. +1,073 acres: Gutta Power (11,1) 2. +1,010 acres: Sexy Bum (7,1) 3. +906 acres: Sky12 (12,) 4. +850 acres: UNDEAD (9,1) 5. +841 acres: Up yours (11,) 6. +667 acres: I can Run and Hide (10,2) 7. +601 acres: [anonymous province] (3,) 8. +553 acres: Duncan Idaho (13,) 9. +495 acres: No Glory No Balls (6,1) 10. +346 acres: ILovePorkys (10,8) 11. +291 acres: **** Jitsu (9,1) 12. +272 acres: Elven Eugenics Inc (6,) 13. +255 acres: Your Personal Jesus (10,3) 14. +61 acres: Bubalicious (9,7) 15. -7 acres: Buster Titmouse (6,1) 16. -159 acres: Lets hope this works (11,4) 17. -205 acres: we limited Rules (,1) 18. -632 acres: 2 Unlimited Rules (11,12) 19. -752 acres: No balls no glory (16,14) 20. -920 acres: RedbullGivesUWings (14,13) 21. -936 acres: ImUnPwnAble (12,13) 22. -1,635 acres: Found A Bong (10,26) 23. -1,675 acres: Critical Error (12,29) 24. -1,913 acres: IHateYouGuys (7,25) 25. -2,073 acres: YouCanRunButCantHide (13,34) 26. -2,152 acres: wheresmybong (15,43) 27. -2,773 acres: oOOO0OOOo0oooooO0000 (17,56) ** Freedom War Summary ** Total Attacks Made: 277 (29,302 acres) -- Traditional March: 186 (29,302 acres) -- Ambush: 12 (1,332 acres) -- Raze: 70 (3,369 acres) -- Failed Attacks: 9 (3.2% failure) Total Attacks Suffered: 296 (31,607 acres) -- Traditional March: 202 (27,101 acres) -- Ambush: 22 (2,777 acres) -- Raze: 64 (4,506 acres) -- Failed Attacks: 8 (2.7% failure) Aid packets sent: 314 ** Highlights ** Jan 23 YR6: Dragon completed. Target: (10:34) Mar 14 YR6: Dragon cancelled. ** This Kingdom (6:1) Gains/Losses ** Overall Losses: -2,305 acres. 1. +1,178 acres: Gutta Power (11,1) 2. +1,121 acres: Sexy Bum (7,1) 3. +994 acres: Sky12 (12,) 4. +942 acres: UNDEAD (9,1) 5. +923 acres: Up yours (11,) 6. +808 acres: I can Run and Hide (10,2) 7. +659 acres: [anonymous province] (3,) 8. +607 acres: Duncan Idaho (13,) 9. +542 acres: No Glory No Balls (6,1) 10. +447 acres: Your Personal Jesus (11,3) 11. +436 acres: ILovePorkys (9,8) 12. +363 acres: **** Jitsu (9,1) 13. +298 acres: Elven Eugenics Inc (7,) 14. +233 acres: Bubalicious (9,7) 15. +37 acres: Lets hope this works (11,4) 16. +35 acres: Buster Titmouse (6,1) 17. -398 acres: No balls no glory (16,14) 18. -582 acres: 2 Unlimited Rules (11,13) 19. -710 acres: RedbullGivesUWings (14,13) 20. -762 acres: ImUnPwnAble (12,13) 21. -892 acres: Found A Bong (13,26) 22. -1,181 acres: Critical Error (12,28) 23. -1,595 acres: IHateYouGuys (7,26) 24. -1,752 acres: wheresmybong (15,43) 25. -1,805 acres: YouCanRunButCantHide (13,34) 26. -2,251 acres: oOOO0OOOo0oooooO0000 (20,56) ** Enemy Kingdom (10:34) Gains/Losses ** Overall Losses: -5,570 acres. Attacks: 296 made / 277 suffered 1. +1,371 acres: A place where they (15,) 2. +1,046 acres: We can dance Dansez (9,1) 3. +987 acres: dance Well they are (9,3) 4. +896 acres: real neat from our (12,1) 5. +800 acres: this world Leave the (11,2) 6. +561 acres: hats to our feet and (7,) 7. +488 acres: [anonymous province] (2,) 8. +455 acres: And we can dress (13,2) 9. +362 acres: leave your friends (11,2) 10. +265 acres: we can act like we (13,4) 11. +168 acres: where we want to (9,1) 12. +120 acres: THE VICTORY CRY (12,9) 13. +80 acres: We can go when we (14,8) 14. +39 acres: no friends of mine (11,3) 15. -46 acres: behind Cause your (12,10) 16. -102 acres: friends dont dance (14,9) 17. -106 acres: and if they dont (11,7) 18. -1,075 acres: I say we can go (19,23) 19. -1,335 acres: surprise them with (15,27) 20. -1,365 acres: want to The night is (12,21) 21. -1,412 acres: young and so am I (8,23) 22. -1,415 acres: real one far behind (14,26) 23. -1,445 acres: we want to We can (12,24) 24. -1,462 acres: We can dance if (16,29) 25. -1,659 acres: will never find And (5,28) 26. -1,786 acres: come from out of (10,14) Comments JohnSnowstorm, Pulse leadership As the great Mel Gibson would say, "they'll never take our FREEEEEDOMMMM!!" PS: we don't hate ****s. Retard, of Freedom We are just happy that abortion is illegal where we come from. Many thanks to both Kingdoms for taking the time and having the patience to discuss their war. (122 views, 21 visits) Read full article...uTimes Horrorscopes Age 43, Year 7Posted by Feta, 11 days, 23 hours and 2 minutes ago The future is near! Check our utopia race specific horrorscopes to find out more! Age 43, Year 7 Humans Stand tall when you come face to face with a kingdom who has been a source of interference in the past. Something occurs that takes you totally by surprise, but once everything settles down, you'll realize that you should have expected it. Allow your more active side to express itself . Elves You won't be resting until the job is done, but try not to get too frantic about a particularly complicated wave. It may not go down too well. Remember to take a deep breath. Dwarves Restless and free-spirited, you feel like you have to loosen up and break free from restrictive situations at this time. You seek freedom and spontaneity and have little patience with dry, tedious situations. It is best to avoid war this week. Orcs Winding down after war is the key issue of this time period. Obligations and responsibilities are not so demanding now, and you are able to enjoy a greater level of freedom in your daily life. Gnomes Satisfying a large appetite for war can tire you more than trimming back and tasting only what truly satisfies. Enthusiasm requires focus, and this is a good time to regain yours. When you think you're being denied, it may be that you're actually sated. Dark Elves You speak very clearly, convincingly, and forcefully now, so that there is no mistaking what is on your mind. You can argue a good case, make a very persuasive presentation, or successfully challenge someone whose ideas do not agree with your own. This transit will last for a while. Undead At this time you will want to branch out; you have the energy to do more and take on more challenges. This is a very good time to begin implementing the plans and promises that you have made to your kingdom, as any new endeavor is likely to succeed. (113 views, 17 visits) Read full article...uTimes Recession causes a bank collapse as Rage Plays with the BoysPosted by Chrissi, 12 days, 18 hours and 53 minutes ago When Playboys (2:35)' cow, AttackingWithArchers, hit individually outside a concurrent wave against another kingdom, Rage of Absalom (11:5) saw this as a window of opportunity to take action against their top rival, and sent three hits at Playboys' cow, bringing him down while his armies were out. Playboys did not retaliate the hits but did a wave instead on Secrets (13:40). Soon after securing a CF with Secrets, Playboys entered a fake war with Sinners (4:39). Rage waved Playboys on June 7th, YR4. Both kingdoms traded acres for the entire fake war period with Rage continuously razing Playboys' cow, AttackingWithArchers, who was unable to retaliate without leaving himself open at that point. During this time, Rage outgained Playboys by a rather large amount of acres. Playboys leadership stated that the reason was because they had low activity during their fake war and were not able to hit as much as they would have wanted. After leaving the fake war, both meters were maxed and neither kingdom had the button. At this point, Rage claims to have gained over 10k acres from their hostile papers. Playboys leadership stated that they considered jumping into another fake war but ultimately decided to deal with the situation then and there. They chose to 'bait' Rage into giving them the button by having their cow, AttackingWithArchers, hit into another outside kingdom. This prompted Rage to hit into Playboys', delivering eight hits on April 24th, YR5. The kingdoms briefly discussed the possibility of a ceasefire, but Rage decided it was in their best interest to keep fighting. Following that, Playboys waited for their cow's army to return home and declared war on Rage on May 8th, YR5.
Seeing that Rage had a setup that favored long wars, Playboys went all out with heavy barracks and guard stations and the intention to gain as much as possible in the shortest time possible. Expecting Playboys to go into another fake war, Rage was taken by surprise with Playboys' declaration and could not get as many people online with armies home as they wanted. Playboys effectively opened the war by semi chaining five mid-size offense provinces from Rage and kept up high activity throughout the entire war. It took a while for Rage to get started and in the first day Playboys heavily out-gained Rage in acres. Having to bottom feed, Rage’s gains were substantially lower, even though they made good use of their thieves, doing Greater Arson on the guard stations of their chain targets. Regardless, Rage’s chains were less effective, and saw them losing approximately 8k acres during the first 24 hours. However, because Rage favored a more economy friendly build, and had the support of a bank, their chained provinces were able to use their bank to prevent overpopulation and all provinces were able to keep up training throughout the war. Using spells and thievery operations to decimate Playboys economy further, Playboys ended up not being able to keep up with their losses. The small chained and pumped provinces of Rage in turn ended up being able to top feed on the fat provinces of Playboys and were able to reclaim their acres. And because Rage was in a better economic state, it also gave them the opportunity to secure and grow several unbreakables near the end of the war. Having expected it to be a minimum time war and noticing that Rage was slowly taking back the acres they had claimed earlier, Playboys decided it was time for a tactical withdrawal. About 5 hours after the minimum time Playboys did their final wave of max gains. Rage had anticipated this and in the 2 hours necessary to wait to withdraw, followed it up with their own wave of max gains.
Both kingdoms proved to have high activity throughout the war, maintaining army in army out at all times. Knowing that Rage had the upper hand in war Playboys thus saw that their only chance was a minimum time war focusing solely on the gains. Rage on the other hand, was mainly concerned in disabling a competitor. Both kingdom leaderships claim to be satisfied with the results. Playboys gained an estimated total of 4k acres from their papers. Rage's gains mostly came from the extended hostile, and were able to redistribute their acres from the smaller provinces to their larger ones during the war. Comments Jackson, Monarch of Rage "Who declares on a friday night :(" arc, Monarch of Playboys "So anyway, we open the panda crate, and wouldn't you know it, the damn thing was dead. Upchucked its bamboo. True story. " ** Hostile Summary from Rage (11:5) ** Total Attacks Made: 240 (29,705 acres) -- Traditional March: 193 (29,705 acres) -- Ambush: 16 (604 acres) -- Raze: 28 (3,455 acres) -- Failed Attacks: 3 (1.3% failure) Total Attacks Suffered: 130 (18,086 acres) -- Traditional March: 127 (18,086 acres) -- Ambush: 2 (353 acres) -- Failed Attacks: 1 (0.8% failure) Aid packets sent: 190 ** Highlights ** Jun 2 YR4: Ceasefire offer from (14:5) Jun 2 YR4: Accepted Ceasefire with (14:5) ** This Kingdom (11:5) Gains/Losses ** Overall Gains: 11,619 acres. 1. +23,545 acres: [anonymous province] (172,) 2. +1,312 acres: Pong (2,) 3. +1,310 acres: Thanks for the acres (16,) 4. +274 acres: Thanx for the acres (15,) 5. +268 acres: Houses of the Holy (7,) 6. +65 acres: DEATH BY SWINE FLU (5,2) 7. -30 acres: Wrong (4,4) 8. -50 acres: Ping (1,1) 9. -180 acres: Farmer in the Dell (1,3) 10. -375 acres: Right (3,3) 11. -376 acres: Sun Ce (,1) 12. -468 acres: Stark Vikingamuskel (1,3) 13. -517 acres: Visitor Q (,2) 14. -603 acres: Je dont ai une idee (1,7) 15. -616 acres: No Theme Is Lame (1,4) 16. -644 acres: Exciting Underwear (3,5) 17. -740 acres: OutInTheSunDrinking (,4) 18. -789 acres: Cookie Monster (2,9) 19. -819 acres: 2 Sedins 1 Cup (2,8) 20. -867 acres: Uglk (,12) 21. -1,060 acres: Genesis Chapter 11 (1,7) 22. -1,099 acres: Moonlight Shadow (,10) 23. -1,182 acres: Solar powered torch (,11) 24. -1,328 acres: MeanGreenOgreMachine (,9) 25. -1,512 acres: Womb Raider (,11) 26. -1,900 acres: The Ponzi Scheme (3,14) ** Enemy Kingdom (2:35) Gains/Losses ** Overall Losses: -14,840 acres. Attacks: 128 made / 236 suffered 1. +7,876 acres: [anonymous province] (47,) 2. +197 acres: LegendOfRunespotter (3,) 3. +121 acres: Crank Dat Soulja Boy (2,) 4. -209 acres: Flood Tide (1,4) 5. -262 acres: where am i (,4) 6. -266 acres: Guy Above me is Newb (,4) 7. -415 acres: a sermon he gave (1,11) 8. -419 acres: roflpotamus (6,10) 9. -493 acres: ManladiesPreferedPls (5,11) 10. -574 acres: I like big hugs (5,9) 11. -621 acres: Pez me plz (10,19) 12. -662 acres: Snuggles (,3) 13. -687 acres: BALLIN (3,7) 14. -723 acres: I am Inactive (2,7) 15. -738 acres: Whats a battle (5,8) 16. -913 acres: xX Gambit Xx (5,13) 17. -968 acres: I lost my pink pants (1,8) 18. -984 acres: Orc (3,11) 19. -1,000 acres: Koopa Troopa (5,10) 20. -1,049 acres: Necker Island (7,16) 21. -1,228 acres: Zac Efron for prez (5,8) 22. -1,249 acres: Roflpotomus (5,21) 22. -1,249 acres: Bob Loblaws Law Blog (6,12) 24. -1,536 acres: Vile and depraved (,12) 25. -1,789 acres: Operation Hot Mother (1,16) 26. -5,000 acres: AttackingWithArchers (,12) ** Enemy Kingdom (Other) Gains/Losses ** Overall Losses: -234 acres. Attacks: 2 made / 4 suffered 1. +218 acres: HailToTheKingBaby (15:19) (1,) 2. +126 acres: [anonymous province] (16:22) (1,) 3. -183 acres: 05 ZARDBIOHA (14:5) (,1) 4. -395 acres: tetris king (6:18) (,3) Hostile Summary from Playboys was unavailable War Summary from Rage was unavailable ** Summary from Playboys (2:35) ** Total Attacks Made: 286 (53,895 acres) -- Traditional March: 221 (53,895 acres) -- Ambush: 37 (5,270 acres) -- Raze: 22 (1,870 acres) -- Failed Attacks: 6 (2.1% failure) Total Attacks Suffered: 270 (50,365 acres) -- Traditional March: 238 (49,054 acres) -- Ambush: 13 (1,364 acres) -- Raze: 12 (1,311 acres) -- Learn Attacks: 1 -- Failed Attacks: 6 (2.2% failure) ** This Kingdom (2:35) Gains/Losses ** Overall Gains: 3,530 acres. 1. +3,209 acres: [anonymous province] (9,) 2. +1,274 acres: ManladiesPreferedPls (12,8) 3. +1,101 acres: Guy Above me is Newb (10,) 4. +980 acres: Snuggles (12,6) 5. +947 acres: Koopa Troopa (7,3) 6. +941 acres: LegendOfRunespotter (11,2) 7. +940 acres: a sermon he gave (10,) 8. +843 acres: where am i (9,1) 9. +840 acres: Pez me plz (9,10) 10. +828 acres: Flood Tide (10,) 11. +790 acres: Crank Dat Soulja Boy (12,4) 12. +705 acres: Bob Loblaws Law Blog (10,5) 13. +637 acres: I like big hugs (8,2) 14. +633 acres: xX Gambit Xx (7,4) 15. +375 acres: Zac Efron for prez (9,10) 16. +354 acres: Orc (8,6) 17. +99 acres: I lost my pink pants (9,7) 18. -37 acres: Vile and depraved (14,14) 19. -402 acres: Operation Hot Mother (15,16) 20. -553 acres: roflpotamus (14,17) 21. -566 acres: Whats a battle (12,16) 22. -876 acres: Necker Island (17,24) 23. -1,222 acres: Roflpotomus (15,24) 24. -1,433 acres: I am Inactive (16,26) 25. -1,649 acres: BALLIN (16,29) 26. -5,228 acres: AttackingWithArchers (5,36) ** Enemy Kingdom (11:5) Gains/Losses ** Overall Losses: -6,711 acres. Attacks: 270 made / 286 suffered 1. +12,628 acres: [anonymous province] (43,) 2. +1,897 acres: Thanks for the acres (15,) 3. +1,655 acres: Right (9,) 4. +1,645 acres: The Ponzi Scheme (15,4) 5. +1,507 acres: Houses of the Holy (16,) 6. +1,463 acres: Pong (16,) 7. +1,227 acres: Ping (8,) 8. +1,134 acres: Sun Ce (6,1) 9. +979 acres: Thanx for the acres (10,) 10. +828 acres: DEATH BY SWINE FLU (9,2) 11. +401 acres: Genesis Chapter 11 (5,) 12. +206 acres: Exciting Underwear (4,2) 13. -240 acres: Farmer in the Dell (5,2) 14. -950 acres: 2 Sedins 1 Cup (7,10) 15. -1,742 acres: Stark Vikingamuskel (13,17) 16. -2,031 acres: Je dont ai une idee (5,20) 17. -2,313 acres: MeanGreenOgreMachine (7,12) 18. -2,319 acres: No Theme Is Lame (12,33) 19. -2,510 acres: Uglk (,15) 20. -2,578 acres: Moonlight Shadow (6,18) 21. -2,671 acres: Womb Raider (5,14) 22. -2,805 acres: Solar powered torch (10,27) 23. -2,963 acres: Cookie Monster (7,29) 24. -3,005 acres: Visitor Q (14,24) 25. -3,020 acres: OutInTheSunDrinking (11,27) 26. -3,134 acres: Wrong (12,29) (224 views, 22 visits) Read full article...uTimes Bodega Conquers the Dark Side of the ForcePosted by uTimes, 13 days, 14 hours and 46 minutes ago Eager for war, the kingdom Bodega of Lotus (12:18), surveyed a range of targets before deciding on Hall of Force (13:31) as a potential and worthy adversary. The hostilities were a short affair - being refreshingly direct and uncomplicated. Bodega initiated proceedings on February 19th, YR 3 with eight traditional marches, one plunder, and one failed attack - netting a total of 965 acres. Force quickly retaliated with two hits on February 22nd, YR3 amounting to 320 acres and then declared war. February 22nd, YR3 We have declared WAR on Bodega of Lotus (12:18)! In the 3 hours between hostile and war declaration, Force gathered intel and readied the majority of their players in order to launch a cohesive first wave. Force gained 2,023 acres through 18 traditional marches in addition to the 2 before declaration. The two primary chain targets, LoneWolF (12:18) and Cloud Six (12:18) lost 557 and 692 acres respectively in that hour. Bodega responded by capturing 815 acres in 8 attacks in the first three hours before swapping to a comprehensive raze strategy. Both kingdoms started dragons during the first hours of the war, with Bodega later canceling their initial project in order to take advantage of the difference in kingdom networth to reduce the cost of the beast. Force was not able to launch their dragon until 42 hours into the war. It was not until both kingdoms were nearing the end of the 5th day of conflict when Bodega decided to restart their dragon, taking less than an hour to send it. February 22nd, YR3 HaLL of F O R C E (13:31) has begun a Ruby Dragon project targetted against us! April 17th, YR3 A Ruby Dragon from HaLL of F O R C E (13:31) has begun ravaging our lands! July 16th, YR3 Our kingdom has begun a Ruby Dragon project targetted at HaLL of F O R C E (13:31). July 17th, YR3 Our dragon has set flight to ravage HaLL of F O R C E (13:31)! Once war began in earnest, Force continued a mix of razes and land attacks, Bodega concentrated on raze waves against two provinces (Wolfpack Tactics (13:31) and Dementia (13:31)). Bodega targeted one of these provinces as it had used warspoils in the initial wave, offering good gains in comparison to defense. March 1st - 10th saw 40 armies sent out by Bodega, resulting in losses of 575 acres for Wolfpack Tactics and 577 acres for Dementia. In response, Force continued targeting Lone Wolf and Cloud Six, extending hits to a number of other targets in a land and raze combination. Most provinces sent out at least one land hit followed by two razes against Cloud Six. Between March 10th - 15th, Force sent out 37 armies, including 3 from Wolfpack Tactics bottom feeding off the badly hit Cloud Six. Bodega's next wave between March 15th - 20th saw 33 armies sent out in a mix of land grabs, razes and ambushes. By this point, the raze targets had been shifted to Fratzia and Brute Force. When Force's armies returned, they responded in kind. Until Force sent their dragon, Bodega held the upper hand with 195 attacks to Force's 148, and slightly higher relative offense. Force's ruby dragon leveled the playing field. During the 7 hours the dragon was alive. Force fought with renewed vigor, out-hitting Bodega 46 to 30, but the death of their pet rang their death knell. April 24th, YR3 Fido finds curry (12:18) has slain the dragon ravaging our lands! Having concentrated on killing 5 of Bodega's provinces, while Bodega dropped provinces only to the raze limit of 200 acres, Force began to slip behind in the acre race. A number of Bodega's Gnomes, unbreakable since the start of war, were able to raze and Night Strike without fear of repercussions. Force themselves had four unbreakables (two Gnomes and two Elves) who used their T/M capabilities to keep Bodega under pressure. The Elves maintained Meteor Showers while the Gnomes Night Striked Bodega's Orcs and Undeads. Towards the end of the war Force began utilising honour ops (Propaganda , Land Lust, and Tornado), enabling them to gain a Marquis. Force continued their hits but were unable to break Bodega's Gnomes who were pumping to bring down Force's unbreakables. A CGI Error halted Bodega's strengthening of their Gnomes as they starved during the downtime, dropping one province's offense from 130K to 105K, but otherwise had little impact. By the time Bodega launched their dragon, there was little left to gain for Force, who had taken what honour they could, and were struggling to revive their chained provinces stuck at 200 - 300 acres. Bodega, having sent their dragon and increased their Night Striking, began to take down Force's former unbreakables. At this point, Force decided to reduce their losses and withdraw. January 24th, YR4 HaLL of F O R C E (13:31) has withdrawn from war. Our people rejoice at our victory! ** Bodega Hostile Summary (12:18)** Total Attacks Made: 11 (1,128 acres) -- Traditional March: 9 (1,128 acres) -- Plunder Attacks: 1 -- Failed Attacks: 1 (9.1% failure) Total Attacks Suffered: 3 (335 acres) -- Traditional March: 3 (335 acres) Aid packets sent: 32 ** This Kingdom (12:18) Gains/Losses ** Overall Gains: 793 acres. 1. +206 acres: [anonymous province] (1,) 2. +167 acres: Beer Me Five (1,) 3. +163 acres: Mna (1,) 4. +124 acres: Im a gnome tooooo (2,1) 5. +119 acres: Starrin Darrin (1,) 6. +104 acres: Badonkadonk (1,) 7. +90 acres: DONT CHAIN ME PLZ (1,) 8. -68 acres: Cloud Six (1,1) 9. -112 acres: Snickers (2,1) ** Enemy Kingdom (13:31) Gains/Losses ** Overall Losses: -808 acres. Attacks: 2 made / 11 suffered 1. +2 acres: 18 Fratzia (1,1) 2. no change: 22 Insomnia (,2) 3. -55 acres: 08 A Mothers Advice (1,1) 4. -90 acres: 16 Screwups (,1) 5. -139 acres: 14 Brute Force (,2) 6. -140 acres: 23 Evil Dragons (,1) 7. -163 acres: 10 VoExM (,1) 8. -223 acres: 02 Dementia (,2) ** Enemy Kingdom (Other) Gains/Losses ** Overall Gains: 15 acres. Attacks: 1 made / 0 suffered 1. +15 acres: Angry Land of Reds (11:20) (1,) ** Bodega War Summary (12:18) ** Total Attacks Made: 527 (20,766 acres) -- Traditional March: 304 (20,766 acres) -- Ambush: 7 (368 acres) -- Raze: 201 (7,870 acres) -- Failed Attacks: 15 (2.8% failure) Total Attacks Suffered: 552 (20,147 acres) -- Traditional March: 377 (16,052 acres) -- Ambush: 2 (52 acres) -- Raze: 132 (4,095 acres) -- Massacres: 24 (2,900 people) -- Failed Attacks: 17 (3.1% failure) Aid packets sent: 334 ** Highlights ** Feb 23 YR3: Dragon cancelled. Apr 24 YR3: DragonSlayer: Fido finds curry (12:18) May 18 YR3: Snickers (12:18) died May 24 YR3: Famous Amos Cookies (12:18) died Jun 19 YR3: Scarz (12:18) died Jul 15 YR3: Once Upon A Corpse (12:18) died Jul 16 YR3: Dragon cancelled. Jul 17 YR3: Dragon completed. Target: (13:31) Jul 20 YR3: LoneWolF (12:18) died ** This Kingdom (12:18) Gains/Losses ** Overall Gains: 619 acres. 1. +1,027 acres: Fido finds curry (13,) 2. +854 acres: Wimwinkle (12,2) 3. +771 acres: IReallyHateGnomes (18,) 3. +771 acres: Four Seasons (14,) 5. +749 acres: the AIG Executives (22,4) 6. +735 acres: NembutalNumbsItAll (15,1) 7. +719 acres: Beer Me Five (23,3) 8. +573 acres: Dontwantorc (14,2) 9. +537 acres: Starrin Darrin (15,) 10. +514 acres: Badonkadonk (23,6) 11. +472 acres: Cin Dralig (20,1) 12. +335 acres: Iwished2PlayUndead (22,1) 13. +116 acres: John Grisham (21,) 14. +44 acres: Tigers Dome (13,10) 15. +43 acres: Ooh Aah Paul McGrath (11,7) 16. -68 acres: Mna (24,13) 17. -239 acres: Im a gnome tooooo (32,23) 18. -305 acres: DONT CHAIN ME PLZ (33,49) 19. -339 acres: RMyOgresStrongEnough (44,96) 20. -757 acres: Snickers (26,41) 21. -989 acres: Cloud Six (35,74) 22. -1,105 acres: Once Upon A Corpse (23,50) 23. -1,201 acres: Famous Amos Cookies (22,54) 24. -1,237 acres: Scarz (20,69) 25. -1,401 acres: LoneWolF (12,46) ** Enemy Kingdom (13:31) Gains/Losses ** Overall Losses: -12,584 acres. Attacks: 552 made / 527 suffered 1. +568 acres: 03 Divine Wind (19,) 2. +552 acres: 24 Black Rose (11,3) 3. +425 acres: 16 Screwups (26,5) 4. no change: 09 Hall of Mankind (16,) 4. no change: 06 P u f f Y (3,) 6. -197 acres: 13 Simians (19,8) 7. -240 acres: 25 Heroes (17,11) 8. -251 acres: 20 Reals Troupe (,2) 9. -374 acres: 23 Evil Dragons (18,15) 10. -417 acres: 17 WOLFPACK TACTICS (40,37) 11. -425 acres: 15 FuXioN (20,10) 12. -436 acres: 08 A Mothers Advice (28,6) 13. -580 acres: 21 Criminal Animals (18,14) 14. -638 acres: 02 Dementia (22,30) 15. -677 acres: 01 Pink Ponies (24,22) 16. -883 acres: 14 Brute Force (37,68) 17. -918 acres: 22 Insomnia (24,21) 18. -930 acres: 10 VoExM (27,46) 19. -952 acres: 12 Purgatory (34,30) 20. -1,077 acres: 07 Playboys (18,16) 21. -1,115 acres: 19 Force (33,31) 22. -1,172 acres: 11 Relentless Army (30,37) 23. -1,375 acres: 05 Fairytales (34,62) 24. -1,472 acres: 18 Fratzia (34,53) ** Force War Summary (13:13) ** Total Attacks Made: 643 (20,114 acres) -- Traditional March: 428 (20,114 acres) -- Ambush: 3 (95 acres) -- Raze: 171 (5,468 acres) -- Massacres: 24 (2,900 people) -- Failed Attacks: 17 (2.6% failure) Total Attacks Suffered: 618 (30,803 acres) -- Traditional March: 344 (21,411 acres) -- Ambush: 8 (424 acres) -- Raze: 250 (9,392 acres) -- Failed Attacks: 16 (2.6% failure) Aid packets sent: 367 ** Highlights ** Feb 22 YR3: Dragon cancelled. ** This Kingdom (13:31) Gains/Losses ** Overall Losses: -10,689 acres. 1. +806 acres: 24 Black Rose (12,3) 2. +656 acres: 16 Screwups (29,5) 3. +630 acres: 03 Divine Wind (27,) 4. +112 acres: 25 Heroes (22,11) 5. +96 acres: 13 Simians (24,8) 6. +40 acres: 15 FuXioN (23,10) 7. +25 acres: 23 Evil Dragons (22,15) 8. no change: 06 P u f f Y (4,) 8. no change: 09 Hall of Mankind (16,) 10. -150 acres: 21 Criminal Animals (23,14) 11. -229 acres: 20 Reals Troupe (,2) 12. -255 acres: 17 WOLFPACK TACTICS (48,39) 13. -258 acres: 08 A Mothers Advice (34,6) 14. -369 acres: 01 Pink Ponies (26,22) 15. -573 acres: 02 Dementia (23,30) 16. -636 acres: 14 Brute Force (47,71) 17. -683 acres: 07 Playboys (26,16) 18. -742 acres: 19 Force (36,31) 19. -1,273 acres: 10 VoExM (29,70) 20. -1,453 acres: 05 Fairytales (38,78) 21. -1,538 acres: 12 Purgatory (40,40) 22. -1,577 acres: 18 Fratzia (38,67) 23. -1,629 acres: 11 Relentless Army (32,41) 24. -1,689 acres: 22 Insomnia (24,39) ** Enemy Kingdom (12:18) Gains/Losses ** Overall Losses: -4,171 acres. Attacks: 618 made / 643 suffered 1. +1,021 acres: Fido finds curry (19,) 2. +872 acres: IReallyHateGnomes (23,) 3. +828 acres: Four Seasons (15,) 4. +761 acres: the AIG Executives (26,4) 5. +753 acres: Dontwantorc (18,2) 6. +700 acres: NembutalNumbsItAll (18,1) 7. +634 acres: Beer Me Five (26,3) 8. +616 acres: Wimwinkle (14,4) 9. +558 acres: Starrin Darrin (18,) 10. +432 acres: Cin Dralig (25,1) 11. +298 acres: Badonkadonk (26,7) 12. +270 acres: Iwished2PlayUndead (30,1) 13. +106 acres: John Grisham (24,) 14. -39 acres: Tigers Dome (13,10) 15. -88 acres: Ooh Aah Paul McGrath (11,7) 16. -123 acres: Mna (28,13) 17. -396 acres: Im a gnome tooooo (37,26) 18. -624 acres: DONT CHAIN ME PLZ (34,51) 19. -752 acres: RMyOgresStrongEnough (52,116) 20. -1,002 acres: Snickers (32,51) 21. -1,221 acres: Cloud Six (35,79) 22. -1,587 acres: Once Upon A Corpse (30,54) 23. -1,690 acres: Famous Amos Cookies (26,70) 24. -2,045 acres: LoneWolF (14,59) 25. -2,453 acres: Scarz (24,84) Comments Arthur, on behalf of Bodega Lotus Thanks to Force for the fun war and thanks for restarting half our smaller provinces. Force HaLL provided information, but due to significant delay in the writing of this article (for which uTimes apologises profusely), requested not to participate in the proofreading or commenting. As we respect their wishes, we are unable to obtain their agreement on the accuracy of this article. If Force wish to discuss the article further, please contact the relevant reporters. Once again, apologies to the kingdoms involved and our readers for the delay. Many thanks to both kingdoms for providing the above information. Please also note discrepencies between the papers are beyond our control and we rely on the information provided. (123 views, 11 visits) Read full article...uTimes Evil Intentions delves into The UnknownPosted by Apollos, 14 days, 1 hour and 13 minutes ago Tired of being bottomfed, Evil Intentions (6:16) decided a war was needed to thwart off the bullies. Gathering the necessary intel, Evil Intentions appraised Unknown (16:34) as a feasible opponent and set their sights on war. Sitting on ample stocks of resources, Evil Intentions pointed a dragon project at Unknown and waved for acres. Feeling inadequately primed, Unknown mustered as many resources as they could lay their hands on in preparation for war. 12 hours into the wave, Unknown escalated relations and declared war.
Both sides utilized the use of chaining to disable enemy provinces with Unknown including quite a few massacres to disable Evil Intentions’s Gnomes. Unknown preceded to send their dragon a wave into the war while Evil Intentions delayed sending their dragon to maximize the effects of their chaining on Unknown’s provinces. Both kingdoms showed excellent coordination by slaying their respective dragons less than an hour after they were sent.
April 16th, YR5 Sweet Home Alabama (6:16) has slain the dragon ravaging our lands! May 8th, YR5 A Ruby Dragon from EVIL INTENTIONS warrrr (6:16) has begun ravaging our lands! May 9th, YR5 Have a nice day (16:34) has slain the dragon ravaging our lands! Unknown edged out on the war of thief and magic operations by dominating the coverage of Meteor Showers and Greed spells. Evil Intentions focused their efforts on casting Mystic Vortex on their comrades in an attempt to negate those offensive spells. A notable strategy employed by Evil Intentions was the way their chained Undead provinces kept most of their offense. The chained province would make a traditional march attack and subsequently cast War Spoils before making consecutive attacks. This tactic enabled the chained provinces to preserve their offense from being released due to overpopulation. With the 25th hour of the war extending the conflict into the weekend, Unknown saw their activity plummet and found themselves losing ground. Unable to keep up with their opponent’s activity, Unknown chose to withdraw.
This war contained a large number of paper bugs, resulting in both sides of the CE records being less than accurate compared to the actual numbers. Comments: Henrik7, Leadership of Evil Intentions: "Thanks to Balance for a nice active war, much (82 views, 17 visits) Read full article...uTimes Excused from SchoolPosted by Versace, 15 days and 54 minutes ago If any conflicts in Utopia can be termed as unusual, then this certainly classifies as one. Old School (5:38) were pumping following a conflict with Sentinels (14:11). They had realized their WPAs of 0.5 raw were insufficient for their target kingdoms and thus took the opportunity to pump in a fake war. With the fake war being briefer than they had hoped they were left to pump without its protection. Two days before they were due to finish their pump, Old School was waved for max land gains by Uncharted (15:9). Keen to regain some acres to keep their economies in check Old School switched build and waved Excuse (14:17) 24 hours later. Old School has confirmed they were 5k acres smaller but 450k networth bigger than their target, and they think Excuse had also suffered a wave by Uncharted two days prior to their own. Potentially unwilling to give away more free acres, Excuse started retaliating Old School’s wave before rapidly ducking into a fake war to give them time to recover from the two sets of attacks. Hits continued to be exchanged between Old School and Excuse regardless of the fake war, with Old School letting up when the gains began to wane. Excuse was careful to ensure their relations did not give Old School the button, while Old School reconciled themselves to war with Excuse. Wanting to gain some buffer acres pre-war, Old School used the fake war restriction as an opportunity to wave another kingdom for land. Old School gained approximate 3,000 acres from UW (18:38). With UW ceasefiring Old School, hits resumed trading with Excuse, who had MP'ed in their fake war. Old School’s provinces were running 2 raw TPA and 15% watchtowers when they waved. Having examined Excuse’s thieving capability and realizing Excuse's orcs and elves had low TPAs (Orcs 0.7 - 1, Elves 1.5), the fake war gave Old School time to move their watchtowers into guard stations. When war commenced Excuse had pushed their Orc and Elf TPAs up to 2 raw through either pumping or land losses during the exchanges. Old School had begun fireballing Excuse immediately prior to their entrance into the fake war, and ops in general played a very small role in the war itself. Excuse's elves cast Meteor Showers fairly successfully, but their Gnome’s thieving capabilities had been curtailed by Old School’s use of expose thieves. Coming out of their fake war, Excuse pushed the button on the 24th, a prime time for Old School with their predominantly European kingdom ready and waiting for the declaration. June 24th, YR5 Excuse retal 3x (14:17) has declared WAR with our kingdom! The name of the game was chaining, with Old School targeting 3 provinces per wave, dropping them to 40% their old land size. Old School claims their higher activity and faster turn-around times were the key to their war. With both kingdoms heavily reliant upon Orcs (Old School running 25 and Excuse running 15) Old School’s choice of Warrior personality quickly proved invaluable. With the Orc weakness to ambush, running only 2 defense points on elites, Excuse were forced to lumber their Orcs with anonymity when sending out. While it offered protection from ambushes, it extended their return times, which meant Old School was able to send out twice before Excuse's Orcs returned from their first attack, giving Old School the upper hand in attacking ability. Old School’s second wave found a new chain target and a number of easy ambushes. It was just prior to their armies returning following this second wave, and about 12 hours into war, that Excuse’s monarch contacted mod (monarch of Old School) with a ceasefire proposal. Excuse offered Old School a free wave (constituting their third) in exchange for an early ceasefire (prior to minimum time). Old School were more than happy to take advantage of what equated to two free waves – their second wave going unretaliated – and confirmed the agreement. Peace was officially reached at minimum time. January 24th, YR6 Excuse (14:17) has withdrawn from war. Our people rejoice at our victory! Pre Hostilities Old School (5:38) Acres 37,000 NW 6,600,000 Start of war Old School (5:38) Acres 47,457 NW 7,587,703 Honor 43,017 Pre Hostilities Excuse (14:17) Acres 42,000 NW 6,200,000 Start of war Excuse (14:17) Acres 40,272 NW 6,428,741 Honor 34,842 ** Old School's Hostile Summary ** Total Attacks Made: 113 (15,061 acres) -- Traditional March: 106 (15,061 acres) -- Ambush: 6 (299 acres) -- Failed Attacks: 1 (0.9% failure) Total Attacks Suffered: 70 (7,299 acres) -- Traditional March: 59 (7,299 acres) -- Ambush: 5 (360 acres) -- Learn Attacks: 2 -- Failed Attacks: 4 (5.7% failure) Aid packets sent: 18 ** Highlights ** Feb 10 YR5: Ceasefire offer from (5:11) Feb 10 YR5: Accepted Ceasefire with (5:11) Apr 11 YR5: Ceasefire offer from (18:38) Apr 11 YR5: Accepted Ceasefire with (18:38) Apr 19 YR5: Ceasefire offer from (11:36) Apr 19 YR5: Accepted Ceasefire with (11:36) ** This Kingdom (5:38) Gains/Losses ** Overall Gains: 7,762 acres. 1. +5,481 acres: [anonymous province] (60,) 2. +481 acres: acres JUST HIT US (2,1) 3. +443 acres: our strategy PRESS 1 (3,1) 4. +379 acres: If you want to copy (3,4) 5. +276 acres: kingdom 5 island 38 (2,2) 6. +249 acres: u beg for CF PRESS 3 (1,1) 7. +234 acres: powerplay us PRESS 2 (3,3) 8. +222 acres: If you want to send (2,3) 9. +209 acres: If you want to steal (2,2) 10. +189 acres: us nudies PRESS 6 (3,1) 11. +131 acres: BEEEEEEEEEEEEEEP (3,2) 12. +111 acres: If you just want to (3,3) 13. +101 acres: If you would like to (2,3) 14. +69 acres: donate us all your (1,1) 15. +65 acres: alliance and want to (4,4) 16. +29 acres: ****o and Welcome (2,3) 17. +10 acres: be friends PRESS 5 (1,2) 18. +5 acres: We are not online (3,5) 19. -43 acres: our banner PRESS 4 (1,3) 20. -49 acres: If you are from some (2,4) 21. -50 acres: so leave a message (3,4) 22. -97 acres: the voicemail of (2,4) 23. -159 acres: with our monarch (2,3) 24. -162 acres: You have reached (,2) 25. -175 acres: right after the beep (2,5) 26. -187 acres: If we waved you and (1,4) ** Enemy Kingdom (14:17) Gains/Losses ** Overall Losses: -4,732 acres. Attacks: 66 made / 89 suffered 1. +6,313 acres: [anonymous province] (58,) 2. -86 acres: Coz Of Drunkn Rootn (,1) 3. -148 acres: I Was Raiding Hogger (2,3) 4. -197 acres: IAmSofaKingWeeTodDid (,1) 5. -254 acres: Food Coma (,4) 6. -310 acres: ToobusyPwningCSNoobs (,2) 7. -317 acres: PlayingFTPokerOnline (,2) 8. -320 acres: Brazilion Twins (,2) 9. -348 acres: WayTooMuchKush (,2) 10. -368 acres: GMTisnotgood (,2) 11. -388 acres: was too HIGH (,2) 12. -389 acres: At the lake (,2) 13. -414 acres: Force Majeure (1,5) 14. -419 acres: SXCNinjasKidnappedMe (,3) 15. -424 acres: DogSays GetInTheBed (,3) 16. -450 acres: IwasinBetweenHerLegs (,3) 17. -488 acres: my mouse ran away (,4) 18. -534 acres: Sex and Whiskey (,3) 19. -538 acres: Iw454bduCtEd8yA1i3n5 (,3) 20. -569 acres: CuzImMalaysian BOLEH (,4) 21. -570 acres: JustMissedSms (2,7) 22. -664 acres: I Was Doing Your Mom (,6) 23. -665 acres: I did it on purpose (1,5) 24. -692 acres: Its My First Day (1,7) 25. -699 acres: Was Playing DOTA (,6) 26. -794 acres: ZonkedOutOnHashish (1,7) ** Enemy Kingdom (18:38) Gains/Losses ** Name: Unknown warriors (18:38). # Overall Losses: -3,142 acres. Attacks: 0 made / 23 suffered 1. -21 acres: Hurricanes Humberto (,1) 2. -112 acres: Yeenoghu (,1) 3. -117 acres: AlingDionisiaPacquiao (,1) 4. -160 acres: Cheeky cheeky (,2) 5. -210 acres: Hurricane Ivan (,2) 5. -210 acres: Grundlethunder (,2) 7. -247 acres: This is what you want (,2) 8. -277 acres: ConfususuusSion (,2) 9. -307 acres: Come and join (,2) 10. -320 acres: don’t be shy (,2) 11. -379 acres: uknownpewpewlaZerZ (,2) 12. -390 acres: the cheeky club (,2) 13. -392 acres: Come and sing (,2) ** Enemy Kingdom (Other) Gains/Losses ** Overall Gains: 112 acres. Attacks: 4 made / 1 suffered 1. +280 acres: [anonymous province] (10:34) (2,) 2. no change: PEW PEW PEW (11:36) (1,) 2. no change: We can dance if (10:34) (1,) 4. -168 acres: Pretty Rave Girl (11:32) (,1) **Old School's War Summary ** Total Attacks Made: 122 (14,198 acres) -- Traditional March: 90 (14,198 acres) -- Ambush: 5 (489 acres) -- Raze: 24 (1,192 acres) -- Failed Attacks: 3 (2.5% failure) Total Attacks Suffered: 24 (3,614 acres) -- Traditional March: 22 (3,614 acres) -- Failed Attacks: 2 (8.3% failure) Aid packets sent: 94 ** Highlights ** Jun 24 YR5: Dragon completed. Target: (14:17) Jul 10 YR5: Dragon cancelled. Jul 11 YR5: DragonSlayer: the voicemail of (5:38) ** This Kingdom (5:38) Gains/Losses ** Overall Gains: 10,584 acres. 1. +922 acres: so leave a message (5,) 2. +637 acres: kingdom 5 island 38 (6,) 3. +634 acres: If you want to steal (5,) 4. +632 acres: We are not online (5,) 5. +599 acres: If you would like to (4,) 6. +570 acres: If you just want to (7,) 7. +549 acres: u beg for CF PRESS 3 (3,) 8. +535 acres: alliance and want to (7,) 9. +520 acres: the voicemail of (6,) 10. +510 acres: our banner PRESS 4 (3,) 11. +501 acres: BEEEEEEEEEEEEEEP (4,) 12. +490 acres: right after the beep (6,1) 13. +452 acres: be friends PRESS 5 (3,) 14. +440 acres: If you are from some (6,) 15. +420 acres: You have reached (3,) 16. +416 acres: If you want to send (3,) 17. +403 acres: donate us all your (5,) 18. +399 acres: acres JUST HIT US (7,) 19. +397 acres: our strategy PRESS 1 (7,1) 20. +324 acres: If we waved you and (3,) 21. +263 acres: ****o and Welcome (3,1) 22. +171 acres: with our monarch (2,1) 23. +150 acres: powerplay us PRESS 2 (6,4) 24. -127 acres: If you want to copy (7,7) 25. -223 acres: us nudies PRESS 6 (6,9) ** Enemy Kingdom (14:17) Gains/Losses ** Overall Losses: -11,776 acres. Attacks: 24 made / 122 suffered 1. +1,731 acres: [anonymous province] (9,) 2. +59 acres: PlayingFTPokerOnline (1,) 3. -120 acres: I did it on purpose (1,1) 4. -146 acres: Food Coma (1,2) 5. -163 acres: IwasinBetweenHerLegs (,1) 6. -182 acres: GMTisnotgood (1,1) 7. -189 acres: Coz Of Drunkn Rootn (,1) 8. -263 acres: Brazilion Twins (,2) 9. -268 acres: WayTooMuchKush (1,2) 10. -295 acres: I Was Raiding Hogger (1,2) 11. -299 acres: was too HIGH (1,3) 12. -306 acres: DogSays GetInTheBed (1,2) 13. -563 acres: Force Majeure (,2) 14. -564 acres: CuzImMalaysian BOLEH (,3) 15. -593 acres: Was Playing DOTA (1,4) 16. -679 acres: my mouse ran away (,4) 17. -731 acres: At the lake (1,6) 18. -803 acres: ZonkedOutOnHashish (1,4) 19. -891 acres: ToobusyPwningCSNoobs (1,7) 20. -918 acres: Sex and Whiskey (1,6) 21. -1,096 acres: Its My First Day (1,12) 22. -1,465 acres: JustMissedSms (1,19) 23. -1,510 acres: Iw454bduCtEd8yA1i3n5 (,19) 24. -1,522 acres: I Was Doing Your Mom (,19) Comments mod, on behalf of Old School's leadership We got nothing to thank them for as they didn't even put up a fight. Terrifically there is no law against whacking 14:17 around a bit. The Tivoli people's comment Glad to see you back on track again humle\a! Also congratz medicine for getting married. we expect your wife to cook us a seven-course meal at our gathering :D Many thanks to Old School for providing the above information. Excuses did not wish to participate in this article, but may contact the relevant reporter if they wish to add their side of the story. (195 views, 22 visits) Read full article...Swirve Blog Utopia Developers’ Update 17th JunePosted by lydias, 16 days, 8 hours and 27 minutes ago Time for this weeks instalment from Brian and Sean - please comment here as usual: Hey All, Thanks for the enthusiastic and boisterous response last week. :-) Well update you on some news and then well deal with the questions from last week. We have decided that the domain name for Utopia will be utopia-game.com. This means Utopia will still be called Utopia - no Classic to be seen. Theres nothing of interest at utopia-game.com as of yet, but everything new will run there - from the closed alpha onwards. Last week, there was a pretty big furore over our comments on two topics. 1) Changes to the forum regarding suggestions. 2) Whether well be able to discern good ideas from bad ideas. Regarding the changes to the forum. We misinterpreted the question. It was our fault, we didnt read the question correctly. Lets try again: Is it acceptable that the community and the community support team work together to revamp the forums for a more productive outcome, possibly benefiting your development processes and the environment of which we currently live? Yes. Its acceptable to work with the community support team to come up with ideas for revamping the forums. If the above answer is yes, and the community has your permission to help in a recreation of the forums, can you in any way aid us in actually accomplishing something, or having someone see that it is promptly addressed and action is taken? No. We also want to improve the suggestions process, but well take time to consider it. Well try using it in its current guise and see where it falls down for us, then well establish how it should change to facilitate our needs. Well also want to consider how you guys want it to change and well do our best to choose the solution thats most beneficial for the game. This job will take time and dedication from us. With the current release we cant afford to do that job justice at the moment. If that above answer is no, then do you already have something in mind to address this issue, and when can we expect to see some results? We will turn our eyes to it after the release when well plan what comes next. In the meantime, well have a sticky added to the suggestions forum, where discussions on how to improve the suggestions forum can go. Anyone, community, mods and support team will be free to contribute there. The other contentious issue was that we boldly claimed that we could tell a good idea from a bad one. Some people asked: Why do you expect us to take this at face value? Why the hell should we trust you corporate hell spawn? Is it true that you eat babies? Fair questions indeed. Were learning about the game. We know a lot about the inner workings, but we dont know everything about the game. Were going to make decisions about the game and sometimes, hopefully rarely, well make the wrong decisions. Even when were sure were right, sometimes itll turn out that were wrong. Well ask for advice and well listen to that advice, but we may not always follow it. In the end it is important that we are capable of making sensible strategic decisions for the long term future of the game. OK, on to the other questions: Fate 1316: Could you please elaborate more on the invite system? How exactly would that work? A monarch can invite people (other province leaders or email addresses) into his/her kingdom. These invitees can either be invited into a space in the kingdom or an abandoned province. A province can become abandoned in a number of ways: 1) A province leader decides to leave the game - they can optionally choose to abandon their province, leaving resources intact. 2) A province leader decides to accept an invitation into another province. They can optionally choose to abandon their province, leaving resources intact. The province will grow/decay while nobody has access to it. It can also be attacked. Palem: How will you define an abandoned prov? Simply Inactive or will the owner have to like sign off his prov to the kd or something like that? See above. Palem: If an abandoned prov is just an inactive one, will the 10 day inactive rule still be in effect? See above. Palem: Aside from that its nice to see things are almost done. When can we expect the new Gen age with the new code? We expect to start the closed alpha next week, well know better then. Sweetiepie: What exactly do these comments imply? Eventually need to revisit the broader topic of kingdom formation, getting into a good kingdom, balancing kingdom skill levels out, creating a nurturing environment for newbies, and keeping it all fun This is future-talk. In the future, well look at lots of things in the future to maintain a healthy, competitive environment for everyone. Spoiled Techie: You said you will keep Utopia up and running until it stops making money& Have you done any estimates of how many users it will fall when it stops making money? No. Thats actually not what was said. We said: Fundamentally, so long as the game can be run without losing money, no one will want to shut it down. Were not thinking about minimum number of users to survive. Were thinking about growing growing growing. We wouldnt choose to work on a dead-end project. Put all ideas of a user-countdown to self-destruction out of your head. This game is here to stay. DHaran: Some blogs ago you talked about new ideas on preventing cheating. Will these new systems be in place for the new age of WoL? And how exactly are they an improvement from the old cheating detections. Specifically, xlogging since xlogging is lame and xloggers should all burn. And multis too, they suck. We said that we will progress cheat detection slowly to avoid false-positives. The main difference will be in using a heuristical approach in addition to the current methods. The heuristical approach will take time to tailor. Dont expect any big changes immediately. MorbidAngel: Are there any plans regarding advertising utopia after code is done? Yes. Its worth saying again. We plan to advertise the game once everything running smoothly and looks well. That wont be day-1 on WoL. Timing is crucial. We will be advertising as soon as we believe the game is ready for it. Brian & Sean (196 views, 34 visits) Read full article...uTimes Horrorscopes Age 43, year 6Posted by Feta, 19 days, 3 hours and 28 minutes ago Age 43, Year 6 I would like to apologize for the long delay. I have returned, and so have the Horrorscopes. Humans Don't rely on any unofficial sources of intel just now, especially as far as OOW Razes are concerned. No one is lying to you, but it's a fair bet that most intel you get is a little too much out of date. Elves Try to look within to see if you can work up the good strategies needed to deal with this week's war situation. Most likely you can, as you are tapped into a deep reservoir that seems almost limitless! Dwarves Stay away from any KD-changing strategies this week -- save them for next week! You need to just keep rolling with what you've got, even if you're starting to get a little pwned by it all. Orcs It's way too easy for you to get a little frustrated with your KD-mates -- none of them seem to know what time it is! There's no way to let them know their troops are home, so just wait them out for now. Gnomes It's not the best time to take on big wars -- you've got to deal with one thing at a time, and that might not work for some tasks. It's a better week for taking care of KD maintenance. Dark Elves Unload on a trusted KD-mate -- they need to hear what's really going on with your province, and they're likely able to help you in ways you haven't thought of yet. Things can work out well if you open up to them. Undead Your Monarch doesn't get you this week, and that can be incredibly frustrating. Communication is important to you, but sometimes you have to let go and wait for a better time to talk. (196 views, 31 visits) Read full article...uTimes 3 Kingdoms, 2 FWs, 1 War... and Some More After.Posted by Versace, 20 days, 23 hours and 7 minutes ago At the end of YR2, 7th Horde (7:28) had waved the then unprepared Fratzia (6:18), who immediately went to FW to pump after receiving the wave. Fratzia's plan was to come out of FW and declare on 7th Horde. However, predicting this would happen, 7th Horde went into FW a few hours before Fratzia came out of their FW. Unable to declare, Fratzia switched plans and decided to grow while waiting for 7th Horde. On February 16th YR4, Sanctuary of Absalom (15:15) launched a wave of hits into Fratzia. Diplomatic talks took place, but unfortunately both kingdoms were unable to resolve the issue. Fratzia's leadership claims that they were still in an active hostile; and on the contrary, Sanctuary's leadership held a different view since Fratzia had been waving different kingdoms while they waited for 7th Horde. Nonetheless, refusing to give up a wave to Sanctuary, Fratzia hit the war button on February 18th YR4.
It turns out there was rivalry already instilled between these two kingdoms - one that extends back to around 3 years ago, where Fratzia lost to Sanctuary after suffering a total of 23 deletions at the hands of Mehul due to entering mass vacation mode (Information extracted from Alliance Rankings). For Fratzia, the point of the declaration was, as their leadership put it, to make a stand. After war was declared, Fratzia employed heavy chaining, focusing on isolating and disabling Sanctuary's lower end provinces. They made good use of their warrior speed bonus and ambushed Sanctuary's orcs whenever opportunity permitted, which gave them 100 more attacks than Sanctuary by war's end. They also made good use of their gnomes to deplete resources from Sanctuary's elves (they were able to starve one province throughout the war using this tactic, and reported stealing 500k+ gc from Sanctuary's bank), as well as focusing Night Strike runs on future chain targets. However, as minimum time approached, Fratzia realized that Sanctuary's economy provided Sanctuary with the long-term advantage, and chose to withdraw, maximizing what damage they could do. Sanctuary's leadership admitted that Fratzia's topfeeding put their lower-end provinces in some danger, but because they had control of the top and the superior economy, they were able to continue. Sanctuary tried out a non-razing strategy, while Fratzia razed heavily, creating a split down the middle of Sanctuary's province spread. No dragons were sent during the war (due to kingdoms being out of dragon range), and Fratzia ended up with a net gain of about 1.2k acres.
But more was still to come. After the post-war ceasefire, Fratzia proceeded to employ friendly GBP and then mass aid on one of their biggest elves, shooting it up with the acres in their explore pool. Sanctuary noticed this and sent 8 hits throughout the next couple of days, many of which were ambushed, and gained an overall estimate of 600 acres from the post-war conflict. Fratzia claimed that Rage of Absalom (11:5) was involved in the hitting of their big province as well, having sent 3 hits in total (randoms from what it was described as), gaining about 500 acres. Unfortunately, papers for this conflict were not do****ented by any of these kingdoms, therefore information could not be directly confirmed, and exact values could not be extracted. ** Hostile Summary from Sanctuary (15:15) ** Total Attacks Made: 23 (4,557 acres) -- Traditional March: 23 (4,557 acres) Total Attacks Suffered: 2 (905 acres) -- Traditional March: 2 (905 acres) Aid packets sent: 2 ** This Kingdom (15:15) Gains/Losses ** Overall Gains: 3,652 acres. 1. +3,666 acres: [anonymous province] (18,) 2. +296 acres: With Ranch Dressing (1,) 3. +256 acres: Boinking (1,) 4. +133 acres: Playing Doctor (1,) 5. +67 acres: Cornhole (1,) 6. -294 acres: Tossing The Salad (1,1) 7. -472 acres: Hanky Panky (,1) ** Enemy Kingdom (6:18) Gains/Losses ** Overall Losses: -3,652 acres. Attacks: 2 made / 23 suffered 1. +216 acres: tetris king (1,1) 2. -31 acres: Teddie (1,1) 3. -105 acres: PlagueChewer (,1) 4. -114 acres: Kruuurk (,1) 5. -133 acres: alupigus (,1) 6. -167 acres: so it begins (,2) 7. -179 acres: GingersAreEvil (,1) 8. -200 acres: Sin of Darkside (,1) 9. -252 acres: Cbalogging (,1) 10. -255 acres: B I G Balls (,2) 11. -271 acres: SYTMPNITBL (,2) 12. -286 acres: ReadBetweenTheLies (,1) 13. -288 acres: Left 4 Dead (,1) 14. -290 acres: OOOOOOOOOOOOOOORGLE (,1) 15. -293 acres: Dilbertnation (,2) 16. -435 acres: Delta Force (,2) 17. -569 acres: SmokinThatPurpleHaze (,2) ** Hostile Summary from Fratzia (6:18) ** Total Attacks Made: 2 (905 acres) -- Traditional March: 2 (905 acres) Total Attacks Suffered: 24 (4,909 acres) -- Traditional March: 24 (4,909 acres) Aid packets sent: 15 ** This Kingdom (6:18) Gains/Losses ** Overall Losses: -4,004 acres. 1. +216 acres: tetris king (1,1) 2. -31 acres: Teddie (1,1) 3. -105 acres: PlagueChewer (,1) 4. -114 acres: Kruuurk (,1) 5. -133 acres: alupigus (,1) 6. -167 acres: so it begins (,2) 7. -179 acres: GingersAreEvil (,1) 8. -200 acres: Sin of Darkside (,1) 9. -252 acres: Cbalogging (,1) 10. -255 acres: B I G Balls (,2) 11. -271 acres: SYTMPNITBL (,2) 12. -286 acres: ReadBetweenTheLies (,1) 13. -288 acres: Left 4 Dead (,1) 14. -290 acres: OOOOOOOOOOOOOOORGLE (,1) 15. -293 acres: Dilbertnation (,2) 16. -352 acres: WheresMy72Virgins (,1) 17. -435 acres: Delta Force (,2) 18. -569 acres: SmokinThatPurpleHaze (,2) ** Enemy Kingdom (15:15) Gains/Losses ** Overall Gains: 4,004 acres. Attacks: 24 made / 2 suffered 1. +4,018 acres: [anonymous province] (19,) 2. +296 acres: With Ranch Dressing (1,) 3. +256 acres: Boinking (1,) 4. +133 acres: Playing Doctor (1,) 5. +67 acres: Cornhole (1,) 6. -294 acres: Tossing The Salad (1,1) 7. -472 acres: Hanky Panky (,1) ** War Summary from Sanctuary (15:15) ** Total Attacks Made: 478 (50,920 acres) -- Traditional March: 401 (50,862 acres) -- Conquest: 2 (58 acres) -- Ambush: 14 (1,104 acres) -- Raze: 40 (2,566 acres) -- Failed Attacks: 21 (4.4% failure) Total Attacks Suffered: 578 (60,201 acres) -- Traditional March: 347 (54,756 acres) -- Ambush: 85 (7,483 acres) -- Raze: 128 (5,445 acres) -- Failed Attacks: 18 (3.1% failure) Aid packets sent: 530 ** Highlights ** Feb 19 YR4: Dragon cancelled. ** This Kingdom (15:15) Gains/Losses ** Overall Losses: -9,281 acres. 1. +3,459 acres: [anonymous province] (19,) 2. +2,423 acres: they do on the (28,) 3. +2,036 acres: Muff Diving (22,1) 4. +1,902 acres: Boinking (16,) 5. +1,144 acres: Going to town (19,2) 6. +1,039 acres: ImOnABoat (13,3) 7. +943 acres: With My Salami (24,8) 8. +930 acres: in the pasty (20,6) 9. +904 acres: JaCk MeeHoFF (20,4) 10. +544 acres: With Ranch Dressing (9,5) 11. +376 acres: Woo Hooing (4,) 12. -166 acres: Drilling For Oil (15,10) 13. -186 acres: Soggy Sao (14,9) 14. -209 acres: playing in the mud (16,16) 15. -306 acres: Cornhole (26,31) 16. -423 acres: Stuffin the Beaver (31,29) 17. -560 acres: getting it on (18,16) 18. -935 acres: Playing Doctor (16,16) 19. -1,323 acres: Laying Some Pipe (,5) 20. -2,004 acres: Cleaning the Carpet (8,17) 21. -2,171 acres: Tossing The Salad (24,49) 22. -2,492 acres: Pushin the Cushion (21,39) 23. -2,748 acres: Lets do it like (25,42) 24. -3,542 acres: Discovery Channel (26,45) 25. -3,736 acres: Hanky Panky (13,96) 26. -4,180 acres: Having Relations (31,129) ** Enemy Kingdom (6:18) Gains/Losses ** Overall Gains: 1,270 acres. Attacks: 578 made / 478 suffered 1. +1,935 acres: B I G Balls (27,6) 2. +1,611 acres: Methotrexate (28,5) 3. +1,373 acres: alupigus (20,3) 4. +1,251 acres: Sin of Darkside (30,6) 5. +1,063 acres: CowGoesMooooWhenPooo (26,9) 6. +1,062 acres: Cbalogging (34,2) 7. +954 acres: ReadBetweenTheLies (14,10) 8. +949 acres: Kruuurk (29,11) 9. +936 acres: PlagueChewer (20,18) 10. +771 acres: elfiewithanawm (13,8) 11. +466 acres: SHE IS SUPERIOR (14,16) 12. +460 acres: SmokinThatPurpleHaze (19,14) 13. +396 acres: Benevolence (32,13) 14. +314 acres: Dilbertnation (34,18) 15. +173 acres: Teddie (10,12) 16. -255 acres: SYTMPNITBL (36,29) 17. -516 acres: tetris king (6,16) 18. -735 acres: OOOOOOOOOOOOOOORGLE (16,22) 19. -785 acres: Left 4 Dead (17,13) 20. -868 acres: Vines (35,29) 21. -1,239 acres: The One and Only (28,41) 22. -1,277 acres: WheresMy72Virgins (18,26) 23. -1,478 acres: Delta Force (13,26) 24. -2,313 acres: GingersAreEvil (34,48) 25. -2,978 acres: so it begins (25,77) ** War Summary from Fratzia (6:18) ** Total Attacks Made: 439 (44,516 acres) -- Traditional March: 277 (44,516 acres) -- Ambush: 65 (5,695 acres) -- Raze: 84 (4,222 acres) -- Failed Attacks: 13 (3% failure) Total Attacks Suffered: 383 (39,684 acres) -- Traditional March: 329 (37,994 acres) -- Ambush: 10 (724 acres) -- Raze: 27 (1,690 acres) -- Failed Attacks: 17 (4.4% failure) Aid packets sent: 707 ** Highlights ** Mar 5 YR4: Dragon cancelled. ** This Kingdom (6:18) Gains/Losses ** Overall Gains: 4,832 acres. 1. +1,424 acres: B I G Balls (19,6) 2. +1,226 acres: Methotrexate (20,5) 3. +1,142 acres: elfiewithanawm (12,3) 4. +1,137 acres: PlagueChewer (19,16) 5. +1,096 acres: alupigus (15,3) 6. +1,006 acres: Sin of Darkside (23,6) 7. +944 acres: Cbalogging (23,2) 8. +879 acres: CowGoesMooooWhenPooo (19,9) 9. +669 acres: ReadBetweenTheLies (11,8) 10. +544 acres: SmokinThatPurpleHaze (14,11) 11. +476 acres: Kruuurk (22,11) 12. +386 acres: Left 4 Dead (12,7) 13. +349 acres: SHE IS SUPERIOR (12,13) 14. +265 acres: Teddie (7,11) 15. +177 acres: Dilbertnation (26,17) 16. +82 acres: Benevolence (25,14) 17. -3 acres: OOOOOOOOOOOOOOORGLE (11,11) 18. -139 acres: SYTMPNITBL (29,26) 19. -595 acres: Vines (23,22) 20. -620 acres: tetris king (5,15) 21. -746 acres: Delta Force (10,20) 22. -1,030 acres: The One and Only (21,33) 23. -1,189 acres: WheresMy72Virgins (14,25) 24. -1,223 acres: so it begins (21,54) 25. -1,425 acres: GingersAreEvil (26,35) ** Enemy Kingdom (15:15) Gains/Losses ** Overall Losses: -10,744 acres. Attacks: 383 made / 439 suffered 1. +3,032 acres: [anonymous province] (16,) 2. +1,857 acres: they do on the (23,) 3. +1,429 acres: Boinking (15,) 4. +1,373 acres: Muff Diving (17,1) 5. +982 acres: Woo Hooing (6,) 6. +853 acres: Going to town (15,1) 7. +540 acres: JaCk MeeHoFF (15,3) 8. +496 acres: ImOnABoat (10,2) 9. +486 acres: With My Salami (17,6) 10. +361 acres: in the pasty (16,6) 11. +335 acres: With Ranch Dressing (7,3) 12. +205 acres: Soggy Sao (12,5) 13. -457 acres: getting it on (15,12) 14. -666 acres: Drilling For Oil (14,10) 15. -857 acres: Stuffin the Beaver (24,24) 16. -907 acres: Cleaning the Carpet (7,10) 17. -987 acres: Playing Doctor (13,15) 18. -1,063 acres: playing in the mud (11,14) 19. -1,343 acres: Laying Some Pipe (,5) 20. -1,453 acres: Lets do it like (21,28) 21. -1,776 acres: Cornhole (19,31) 22. -1,849 acres: Pushin the Cushion (19,31) 23. -1,905 acres: Discovery Channel (20,35) 24. -2,449 acres: Tossing The Salad (18,43) 25. -3,486 acres: Hanky Panky (10,74) 26. -3,495 acres: Having Relations (23,80) Comments Noobs, from Fratzia's leadership "We never Forget!" jdorje, Monarch of Sanctuary of Absalom "Sanc 2 - Fratzia 0." (311 views, 38 visits) Read full article...uTimes The Princess and the DukePosted by Dani, 21 days, 22 hours and 35 minutes ago The province of cogito ego sum (4:7) is the first Princess on WoL at 7928 honor points, with commotio cordis (4:7) second on the honor chart at 6459 honor points. Both provinces are near 200 acres and are in vacation mode. Unfortunately, present CEs show no details of why the mysterious Princess and Duke are sitting in vacation mode. While some Utopians speculate that V E R i T A S (4:7) was in a farm war a week ago, uTimes is unable to confirm or deny such speculations at this time. An inquiry has been sent to the monarch of V E R i T A S (4:7), and uTimes will provide more details as information becomes available. (310 views, 99 visits) Read full article... |
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