Utopia Temple

Not logged inLoginRegister152,349 Registered Users

Utopia Angel v1.90a1 Utopia Strategies Utopia News Utopia Related Guides Public Forums Web-Mail

[ Articles Posted by Users Like You ]

Utopia Angel v1.90 Alpha 1
Posted by Brother Green, 10 days, 6 hours and 4 minutes ago
Category: Utopia Temple News
Utopia Angel v1.90 Alpha 1 has been released!
This version is compatible with the Age of the Scholar!
Please read what's new while downloading.

  • Download Utopia Angel
  • What's New?


  • Age of the Scholar: Now Online
    Posted by Brother Green, 10 days, 9 hours and 3 minutes ago
    Category: Utopia Announcements
    Utopia: The Age of the Scholar has been placed online. Tuesday & Wednesday, players can login and interact with kingdommates, but no actions will take place. Users may give orders for the beginning of the next round.

    Gameplay will actually begin at midnight on the morning of Thursday, May 1st. At that time, your orders will begin taking effect and time will run as normal.

    Over 17,000 players were transferred from the previous age, with the rest having the option of creating new accounts. As is customary, Kingdom and Island numbers have been shuffled and several smaller kingdoms may have been merged with other kingdoms to ensure we don't have too many open slots available. While players will remain with their friends and teammates from the previous age, the actual Kingdom ID's will have changed so as to give all kingdoms a fresh start.

    We hope you enjoy the latest Age of Utopia!

  • Age of the Scholar changes list
  • Age of the Scholar Guide

    Enjoy the game,
    Mehul Patel (Original post)

  • [ Rate this article ] [ 2 Comments ]

    Consolidated Final List of Changes
    Posted by Brother Green, 12 days, 10 hours and 41 minutes ago
    Category: Utopia Announcements
    Here's a comprehensive final list of changes, updated to Mehul's post dated Apr 28th 11:27 AM.

    Building Changes

    * Armouries: The Military Training bonus also applies to Draft Costs
    * Homes: Birthrate bonus goes up to 3%
    * Stables: Hold 60 horses/stable
    * Banks: Income bonus goes up to 1.25%
    * Watchtowers: Replace old bonuses with 2% chance of catching thieves & 3% lower losses from enemy thievery operations
    * Schools: Decrease science costs by 1.5% and protect science at 3.5%

    * Side note: Networth of buildings under construction would drop by about 50%

    Race / Personality Changes

    * Humans: +25% Income & Science Effectiveness; +1 Def Specialist Strength
    * Dwarves: +25% BE; $1000 Elite
    * Elves: Combat loss bonus would apply to offense and defense; Lose Honor Bonuses; $700 Elite; Gets Quick Feet
    * Orcs: Lose the +1 Def Specialist Strength; -50% Honor Bonuses (instead of -100%)
    * Gnomes: +15% Population; -25% Birth Rates

    * Sage: Replace the 50% Science Costs bonus with 1 free book per 3 acres per hour; lose Plague Immunity
    * Shepherd: Get Plague Immunity
    * Warrior: Instead of Ambush Immunity, Ambush would be 50% Effective
    * War Hero: Removed 50% Higher Intel Effectiveness; add +50% Specialist and Building Credits
    * Freak: Eliminated entirely

    * New Personality: The Artisan - +15% Effectiveness for all flat production and capacity buildings; 50% Protection of buildings from Tornadoes, Arson Ops, and Raze Attacks

    Science System Changes

    Science system would be changed to be a draft-style system where science is researched each hours. Options would be as follows:

    No Research (produce no books)
    Minimal: 0.2 bpa, $10/book ($2.0/acre)
    Limited: 0.3 bpa, $13/book ($3.9/acre)
    Sustained: 0.4 bpa, $15/book ($6/acre)
    Active: 0.6 bpa, $19/book ($11.4/acre)
    Focused: 0.8 bpa, $25/book ($20/acre)
    Accelerated: 1.0 bpa, $30/book ($30/acre)
    Intensive: 1.5 bpa, $40/book ($60/acre)
    Maximum: 3 bpa, $80/book ($240/acre)

    * Mind Focus is changed to to "Fountain of Knowledge" and will be an Elf-only spell

    * Peaceful stance would have no science benefit but a +5% Building Efficiency; War does not have the current science penalties, but max research level is Active.

    * Learn attacks are weakened

    * Relative valuation of sciences changed; NW of a science point goes up slightly.

    Miscellaneous Changes

    * Increase in base income from 2.1gc to 2.25gc

    * Various strength changes to spells and thievery operations

    * Late starters will start with some books and wizards (depending on how late in the age they start)

    Mehul (Original post)

    [ Rating: 69% (12 voters) ] [ 26 Comments ]

    Current Science Plan
    Posted by Konc, 14 days, 4 hours and 3 minutes ago
    Category: Utopia Announcements
    OK, the current plan is to set up science using the draft-type system described earlier. We're looking at having 5 research rates. Each is described based on the number of books you'd generate each hour per acre of land owned and the cost per book:

    No Research (produce no books)
    Limited: 0.25bpa, $10/book ($2.5/acre)
    Focused: 0.5bpa, $20/book ($10/acre)
    Accelerated: 1bpa, $35/book ($35/acre)
    Intensive: 2bpa, $50/book ($100/acre)

    One potential problem with this system is that income is limiting - the accelerated/intensive would be hard or impossible to sustain without alternative income sources. This may be fine, but also may lead to zero discretionary income if left on that setting by accident for a period of time. Another possible way to do it would be to allow players to set a % of income they'd like to spend on science - the more they spend, the higher the cost per book, but the more books they get. This creates more flexibility in province management.

    Libraries would increase science effectiveness as they do now. Schools would increase the amount of science/hr produced at each level.

    Learn attacks would be weakened a bit.

    Some of the relative valuation of sciences would be changed (for example, weakening housing science). NW of science points would be increased slightly. We may look at an Elf spell that creates books.

    Please feel free to post any thoughts!
    Mehul (Original post)

    [ Rating: 60% (5 voters) ] [ 7 Comments ]