Here's a comprehensive final list of changes, updated to Mehul's post dated Apr 28th 11:27 AM.
Building Changes
* Armouries: The Military Training bonus also applies to Draft Costs * Homes: Birthrate bonus goes up to 3% * Stables: Hold 60 horses/stable * Banks: Income bonus goes up to 1.25% * Watchtowers: Replace old bonuses with 2% chance of catching thieves & 3% lower losses from enemy thievery operations * Schools: Decrease science costs by 1.5% and protect science at 3.5%
* Side note: Networth of buildings under construction would drop by about 50%
Race / Personality Changes
* Humans: +25% Income & Science Effectiveness; +1 Def Specialist Strength * Dwarves: +25% BE; $1000 Elite * Elves: Combat loss bonus would apply to offense and defense; Lose Honor Bonuses; $700 Elite; Gets Quick Feet * Orcs: Lose the +1 Def Specialist Strength; -50% Honor Bonuses (instead of -100%) * Gnomes: +15% Population; -25% Birth Rates
* Sage: Replace the 50% Science Costs bonus with 1 free book per 3 acres per hour; lose Plague Immunity * Shepherd: Get Plague Immunity * Warrior: Instead of Ambush Immunity, Ambush would be 50% Effective * War Hero: Removed 50% Higher Intel Effectiveness; add +50% Specialist and Building Credits * Freak: Eliminated entirely
* New Personality: The Artisan - +15% Effectiveness for all flat production and capacity buildings; 50% Protection of buildings from Tornadoes, Arson Ops, and Raze Attacks
Science System Changes
Science system would be changed to be a draft-style system where science is researched each hours. Options would be as follows:
No Research (produce no books) Minimal: 0.2 bpa, $10/book ($2.0/acre) Limited: 0.3 bpa, $13/book ($3.9/acre) Sustained: 0.4 bpa, $15/book ($6/acre) Active: 0.6 bpa, $19/book ($11.4/acre) Focused: 0.8 bpa, $25/book ($20/acre) Accelerated: 1.0 bpa, $30/book ($30/acre) Intensive: 1.5 bpa, $40/book ($60/acre) Maximum: 3 bpa, $80/book ($240/acre)
* Mind Focus is changed to to "Fountain of Knowledge" and will be an Elf-only spell
* Peaceful stance would have no science benefit but a +5% Building Efficiency; War does not have the current science penalties, but max research level is Active.
* Learn attacks are weakened
* Relative valuation of sciences changed; NW of a science point goes up slightly.
Miscellaneous Changes
* Increase in base income from 2.1gc to 2.25gc
* Various strength changes to spells and thievery operations
* Late starters will start with some books and wizards (depending on how late in the age they start) Mehul (Original post) |