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Swirve Blog: Age 67 Changes
Posted by Utopia Temple, 38 days, 20 hours and 11 minutes ago
Category: Swirve Related

Hi all, below please find the final changes for Age 67, we’ve taken all the feedback on board and made some adjustments as well some additional mechanic changes.

Age 67 Schedule

Age 66 End: Saturday 2nd Jan at 6PM GMT
Age 67 Freeze Start: Saturday 2nd Jan at 7PM GMT
Age 67 Protection Start: Tuesday 5th Jan at 6PM GMT
Age 67 Protection End: Wednesday 6th Jan at 6PM GMT

Race
Avian
-25% Attack Time
+66% Birth Rate
Ambush Immunity
+ 1 General

Cannot use Stables

Elite: 6/2, 650gc, 5.5 nw
Spellbook: Fanaticism, Greater Protection

Dwarf
+20% Building Efficiency
Free Building Construction and Can Use Credits To Raze Buildings

Can’t use Accelerated Construction
+ 100% food consumption

Spellbook: Fools Gold, Mystic Aura, Pitfalls
Elite: 6/3, 600gc, 6.5NW

Elf
+ 40% Spell Success (WPA)
+1 defensive specialist strength
-30% defensive losses

Spellbook: Nightmares, Pitfalls, Invisibility
Elite: 5/4, 700gc, 6NW

Faery

+ 20% Combat Instant Spell Damage
+ 20% Sabotage Operation Damage
+ 20% Spell Duration
+1 mana per tick in war
+1 stealth per tick

Spellbook: All racial spells
Elite: 4/5, 800gc, 6NW

Halfling

+50% Thievery Operation Success (TPA)
-50% thief cost
+10% population
+1 offensive specialist strength

Spellbook: Aggression, Mages Fury
Soldiers 2:2 Elite: 4/4, 350gc, 5.25NW

Human
+ 20% Offensive Military Efficiency in War
Can train elites or specialists with Specialist credits

-10% battle gains

Spellbook: Fountain of Knowledge, Quick Feet
Elite: 6/3, 950, 6.5NW


Orc
+20% Battle Gains
Free draft
+25% Enemy casualties when attacking

-10% science effectiveness

Spellbook: Reflect Magic, Clear Sight
Elite: 7/1, 750gc, 6NW


Undead
-75% Offensive losses on attacks you make
Spreads and is Immune to The Plague
No Food Required

Basic Thievery (Intel operations only)

Spellbook: Town Watch, Animate Dead
Elite: 7/2, 800gc, 6.5NW


Personality

The Cleric
-30% Your Military Casualties (on attack or defense)
Immune to The Plague
Access to Pitfalls
Starts with +800 soldiers and +800 specialist credits

The Merchant
Gain 20% more Specialist and Building Credits
Access to Tree of Gold
Starts with +1600 specialist credits

The Mystic

All Guilds are twice as effective
+1 mana per tick
+50% Magic Science Effectiveness
Access to Meteor Showers, Chastity, Nightmares
Starts with +200 Wizards

The Rogue
+1 Stealth recovery per tick
+ 100% land effect from Thieves Dens
Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda
+75% Thievery Science Effectiveness
Access to Vermin
Starts with +400 thieves

The Sage
Protect 75% of science on attacks
Every 2 acres generates 1 book of science
Access to Amnesia
Starts with 40000 science books

The Tactician

-15% Attack Time
Accurate Espionage
Access to Clear Sight
Starts with +800 soldiers and +800 specialist credits

The Warrior
+10% Offensive Military Efficiency
Enhanced Conquest range
Access to Bloodlust
Starts with +800 soldiers and +800 specialist credits

The War Hero
+100% Honor Effects
Converts some Specialists into Elites on successful land attacks
Immune to Dragon and Income penalty effects
Access to War Spoils
Starts with 400 elites


Mechanics

Dragons: Ruby dragon buffed from 8% to 10%

Kingdom locations: If you’re in war, when you go to the thievery or combat spells page we will automatically target the enemy kingdom you’re at war with

Vacation mode: Cannot leave or enter VM while your kingdom is in war

Espionage tab: Added some additional info to the kingdom espionage page - personality, race runes, gold and food

Wars and wins:
50 books per acre of science (based on median province size) granted to both kingdoms
An additional 150 BPA added to the winner
Wizard training doubled in end of war ceasefire

Kingdom page: Provinces that are being sat show as online when they are being used.    
                                                 
Gold: You can now stack GC over 2.15 billion

FB: sharing the games URL on facebook no longer results in the message reporting text appearing

(Original post)

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Utopia Angel v2.22 Alpha 1
Posted by Brother Green, 39 days, 8 hours and 48 minutes ago
Category: Utopia Temple News
Utopia Angel v2.22 Alpha 1 has been released!
This version is compatible with Age 67: The Age of Perception.

  • Download Utopia Angel
  • What's New?


  • Swirve Blog: Age 67 potential changes
    Posted by Utopia Temple, 44 days, 15 hours and 29 minutes ago
    Category: Swirve Related
    Hi all - here’s what we are looking at for next ages changes. Please give feedback here.
    Race
    Avian
    -25% Attack Time [Was -30%]
    +66% Birth Rate [Was +50%]
    Ambush Immunity
    + 1 General

    Cannot use Stables

    Elite: 6/2, 650gc, 5.5 nw [Was 600gc]
    Spellbook: Fanaticism, Greater Protection

    Dwarf
    +20% Building Efficiency [Was +30%]
    Free Building Construction and Can Use Credits To Raze Buildings

    Can’t use Accelerated Construction
    + 100% food consumption [Was +50%]

    Spellbook: Fools Gold, Mystic Aura, Pitfalls
    Elite: 6/3, 600gc, 6.5NW [Was 750gc]

    Elf
    + 40% Spell Success (WPA)
    +1 defensive specialist strength
    -30% defensive losses

    Spellbook: Nightmares, Pitfalls, Invisibility
    Elite: 5/4, 700gc, 6NW

    Faery

    + 20% Combat Instant Spell Damage
    + 20% Sabotage Operation Damage
    + 20% Spell Duration
    +1 mana per tick in war
    +1 stealth per tick

    Spellbook: All racial spells
    Elite: 4/5, 800gc, 6.75NW [Was 3/5, 650gc, 6.25NW]

    Halfling
    +50% Thievery Operation Success (TPA)
    -50% thief cost
    +10% population
    +1 offensive specialist strength

    Cannot use hospitals

    Spellbook: Aggression, Mages Fury
    Soldiers 2:2 Elite: 4/4, 350gc, 5.25NW

    Human
    + 20% Offensive Military Efficiency
    Can train elites with Specialist credits [Was every 3 acres produces 1 book]

    -10% battle gains [Was -20%]

    Spellbook: Fountain of Knowledge, Quick Feet
    Elite: 6/3, 750gc, 5.75NW


    Orc
    +20% Battle Gains [Was +30%]
    Free draft
    +25% Enemy casualties when attacking

    -10% science effectiveness [Was -20%]

    Spellbook: Reflect Magic, Clear Sight
    Elite: 7/1, 750gc, 6NW


    Undead

    -75% Offensive losses on attacks you make
    Spreads and is Immune to The Plague
    No Food Required

    Basic Thievery (Intel operations only)

    Spellbook: Town Watch, Animate Dead
    Elite: 7/2, 800gc, 6.5NW

    Personality

    The Merchant
    Gain 20% more Specialist and Building Credits
    Immune to Income Penalties
    Access to Tree of Gold
    Starts with +1600 specialist credits

    The Mystic

    All Guilds are twice as effective
    +1 mana per tick
    +50% Magic Science Effectiveness
    Access to Meteor Showers, Chastity, Nightmares
    Starts with +200 Wizards

    The Rogue
    +1 Stealth recovery per tick
    + 100% land effect from Thieves Dens
    Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda
    +75% Thievery Science Effectiveness
    Access to Vermin
    Starts with +400 thieves

    The Sage
    Protect 100% of science on attacks [New]
    Every 2 acres generates 1 book of science [New] [Lost +Sci Eff]
    Access to Amnesia
    Starts with 40000 science books

    The Tactician
    -10% Attack Time [Was -15%]
    Accurate Espionage
    Access to Clear Sight
    Starts with +800 soldiers and +800 specialist credits

    The Warrior
    +10% Offensive Military Efficiency in War [Was +20%]
    Enhanced Conquest range
    Access to Bloodlust
    Starts with +800 soldiers and +800 specialist credits

    The Cleric
    -30% Your Military Casualties (on attack or defense)
    Immune to The Plague
    Access to Pitfalls
    Starts with +800 soldiers and +800 specialist credits

    The War Hero
    +100% Honor Effects
    Converts some Specialists into Elites on successful land attacks
    Immune to Dragon effects
    Access to War Spoils
    Starts with 400 elites

    Mechanics - TBC, probably something with sitting, espionage pages and war win sci. Will update with more info later (Original post)

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